I thought almost the same but I am still a little baffled by the logic that gives power based on hp, if this is true I would get better by sacrificing elephant (or similar big animal)
indeed it's of big help! thank you!
another gimmick to don't get too low result is to give max hp for the first 2 or 3 level and then each level roll all the dice and keep the new resul only if better than the previous (I would keep rolling even after 10 level in the chance to get a better result)
reading the conan rpg one thought struck me:
wouldn't have been more fitting to have almost fixed hp?
something like
HP= STR+Cosbonus+SizeBonus(say 10 for human)
around 25-30 hp for adventurers, 35-40 for warrior type, 20 for average human
and increasing only when STR and Cos get increased...
OGL Musketters?
OGL World War II?
OGL James Bold?
OGL Lord of the EarRings?
OGL 100 years war?
OGL Supers?
OGL Secret Master?
OGL Wuxia? (would love this one, even if DragonFist should do nicely)
OGL PsychicWar?
ok, now with Augustus Calm I must gently invite you to STOP DISCUSSING AND START WORKING ON IT!!!!
that's before I send the Imperial Agents to _make_ you do it :)
pleasepleaseplease do it, I would buy just now, ogl ancients is already in order but for ogl rome I would just go crazy :)
thanks :)
Fate, wounds (and by the sound of it as I would have loved them), armor reducing damage
and the magic system too :D :D :D
I am going to love this product ^_________________^
THANKS
could we have some (small) anticipation on what difference it will have from standard d20?
I would like some form of wound/critical system and fate system
you know in mythical tales you get lots of horrible wounds or nearly impossible feats
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