Recent content by dazzah

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    Our house rule Addendums

    Though in case of interest to anyone, I would post my house rules I use with my group which work really well, although there is considerable more housekeeping for the GM to do during combat. (But I enjoy all that sadly, the more complex and realistic the better) It does seem to work relly well...
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    New sorcery spells

    Cheers guys. Didn`t see Endurance so have gotten rid of refresh - Thanks all. Have change Stepefacation to Grimore/10 every 3 INT. Follows the general philosophy of sorcery spells much better - Thanks Deleriad. My sorcerers love shapechange, just sometimes can be too powerful for developing...
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    New sorcery spells

    Just thought I would get some feed back on new sorcery spells Im planning on bringing into my game. Most are actually adapted from RQ3 (Avalon Hill) books and are spells players used to have and miss. I am trying to ensure sorcery remains within laws but also balance spells that create an...
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    Questions about the Arms & Equipment Guide

    Steve, I was wanting to get the necromacy book, but am aware it has a few erratas. just wondering what house rules u are doing with them. in particular the sorcery and spells now requiring manipulation to fuel intensity rather than grimore skill. Are the spells too powerful if they just get...
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    Necromantic Arts and Sorcery

    bump
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    Questions about the Arms & Equipment Guide

    The sorcerer could spend his own magic points to enchant and then tap his own Stats. As MP gained by Tap are permanent up to your normal maximum this is a good way to get the MP back. If you tap your own POW, you are effectively simply sacrifising POW for the enchantment as in RQ3 etc. As a...
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    Questions about the Arms & Equipment Guide

    Until the errata comes out (which doesn`t seem like mongoose is particularly interested in bothering. Its been 6 weeks since we were told it was being worked on!) Im applying the following using POW sacrifice when it states permanent MP in my games. It works out much better. Otherwise even the...
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    Necromantic Arts and Sorcery

    Just wondering if there will be an errata sheet mainly for whether the sorcery magnitude, the spells being more powerful with points in magnitude rather than grimore skill. Also Deus Vult additional sorcery spells has a limit dexcription of Blast. It deal 1D4 per 10% Grimore and presemable has...
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    Sample Grimores

    To save time could anyone give a couple of sample Grimores with spells. The character they are for is Malkioni, however the cults book talks about only the Abiding book. I want to split the common sorcery spells into grimores with names appropriate to the worship of the invisible god so they...
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    Delay and simultaneous actions

    I agree that applying the rules as in RQII rulebook would imply any character whose SR is before another can delay and attack not allowing the target to parry and therefore damaging and gaining a CA automatically. It has been mentioned in previous posts that the RQII book taken by itself leaves...
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    Delay and simultaneous actions

    I dont think the Delay CA was designed to be so specific. I play this rule (its a standard Delay rule from previous RQ editions) Additionally, you would never get into that situation, if you play it out between players your'll see - put the player who who is planning on using the rule against...
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    Disengaging from combat - any rules?

    and of course if a longsword user can be closed upon with a Warsword, he can disengage with the warsword to range XL so he can attack freely but the warsword is kept at a distance and cannot reach him to attack. I think its too complicted to house rule so just dont allow it as an option. I...
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    Retrieving lost Weapon

    I feel it will take 2 seperate CA, one to pick up and 1 to ready. The rulebook does state on the players SR he can perform 1 CA. then the next player in the SR has their CA. Otherwise a sorcerer could state on their 1st SR "im burning all my 3CA to cast the spell" on their first SR and have it...
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    Disengaging from combat - any rules?

    Can I clarify a problem that occured last night with our group. Lets say A and B are evenly matched with same DEX etc. A has 2 weapons so has 3CA and B 2CA. Both weapons have similar reach. "A" wishes to flee from combat In the round "A" attacked and "B" parried. "B" then attacked and "A"...
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    Extra CA for Shield and Second Weapon

    I play I imagine what is the most common house rule. The extra CA for Dual wielding weapons or weapon and shield - must be used for the off hand weapon, whether that be attack or parry. otherwise it is lost. It does provide a significant benefit. but 2H weapons are much more damage potent. PS...
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