Simulacrum
Mongoose
Hi all
Hope someone can clarify something for me:
In the sorcery section of Necromantic Arts the "power" or intensity of a spell seems to be governed by its Magnitude (manipulation), confirmed in the exmaples that are given there is in fact no reference to the Grimoire skill. Unless I am missing the point, which is quite possible - the idea that Magnitude is only used to bolster a spell to help it overcome countermagics, seems to have been superceded. Is that right or am I missing something?
Incidentally the processes of creating necromantic minions etc seems to put the A&EII sorcery enchantment rules up a bit of a blind alley - as everything else conforms to the dedictated POW device rather than "permanent magic points", which amount to the same thing in practice, but introduces different terminology.
Any help or guidance on interpretations here would be great.
Hope someone can clarify something for me:
In the sorcery section of Necromantic Arts the "power" or intensity of a spell seems to be governed by its Magnitude (manipulation), confirmed in the exmaples that are given there is in fact no reference to the Grimoire skill. Unless I am missing the point, which is quite possible - the idea that Magnitude is only used to bolster a spell to help it overcome countermagics, seems to have been superceded. Is that right or am I missing something?
Incidentally the processes of creating necromantic minions etc seems to put the A&EII sorcery enchantment rules up a bit of a blind alley - as everything else conforms to the dedictated POW device rather than "permanent magic points", which amount to the same thing in practice, but introduces different terminology.
Any help or guidance on interpretations here would be great.