Recent content by Colgrevance

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    New Edition of Traveller is Here!

    Just skimmed through the book, and I really like the artwork - even the equipment chapter looks gorgeous now and (for me) captures the Traveller flair very well!
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    Difficulty, Boon/Bane, and DMs

    I like that interpretation for tasks where only binary outcomes are relevant or there is a clear ceiling to what you can achieve (as in the car example - I either fix it or not). For tasks where the degree of success matters more, I am not yet convinced - as a GM, I like to judge how good a pc...
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    Difficulty, Boon/Bane, and DMs

    ok, I think you have a point concerning weather conditions. :) But what about tools? In my experience, you can actually do better with quality equipment at your disposal (compared to shoddy ones or none at all) - boon or DM? edit: just playing devil's advocate here - but I do think that MgT...
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    Difficulty, Boon/Bane, and DMs

    And to this I disagree - if there are adverse conditions, the probability should be higher that even a professional totally botches the job, and he most likely will not get as good an outcome as usual (in the same time span), which is quite nicely simulated by the larger degree of failure due to...
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    Difficulty, Boon/Bane, and DMs

    If I get down to an average task and have some favorable tools etc. that give me a bonus, that should not only make it more likely to succeed at the task, but also that I am able to succeed to a greater degree (or cannot fail as badly). So in my eyes, this would be an advantage for the DM...
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    Common Modifiers to Ranged Attacks

    I know it's not a scientific paper, but still the rulebook would be easier to use if every table etc. had a name (or number) and would be referred to in the relevant text by that name.
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    First reading: how does MgT 2 resolve old rules questions?

    Declaring to "hasten" and declaring your actions for the current turn are two totally seperate things. You have to declare "hasten" at the start of the combat round, that much is clear. My question concerns the order in which these declarations have to be made. After the initiative order is...
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    First reading: how does MgT 2 resolve old rules questions?

    Initiative determines when a character will act, but declaring to "hasten" is not an action in this sense, and has to be declared before any actions are resolved anyway. The way the initiative rules are written, they may or may not apply to "hasten" declarations... it just isn't as clear as it...
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    First reading: how does MgT 2 resolve old rules questions?

    Ah, I misread what you were saying about initiative and turn order - my apologies. But I stand by my argument that it's not clear from the rules in what order "hasten" is declared. And there might be situations when a player's decision might depend on an npc's (or the other way round), so this...
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    First reading: how does MgT 2 resolve old rules questions?

    Great, thanks! Hm, do we have the same playtest document? In my Core Rulebook pdf, there is nothing like this on p. 67... Yes, that's clear from the RAW. But in what order do you declare the intention to hasten? Is it clockwise round the table? In initiative order? Sometimes my decision...
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    First reading: how does MgT 2 resolve old rules questions?

    I think MgT rules are aiming for a relatively rules light, abstract system, but nonetheless the combat rules that are there should be easy to understand and have a clear meaning. If there is room for diverging interpretation, it might lead to rules arguments at a time when players should instead...
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    MGT rules questions (initiative, stances, multi-actions)

    Yes, I got that the first time you posted in this thread. Yes, 90% of my gaming time is spent roleplaying character interactions with the occasional skill check thrown in. Still, sometimes a fight breaks out, and then I like combat rules without obvious loopholes that require me to stop (even...
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    MGT rules questions (initiative, stances, multi-actions)

    Thanks for this bit of context and everyone who chimed in with their suggestions. I prefer games with good publisher support, but will give MGT a try nonetheless just to see how it works at the table (we will start a short 2300AD campaign this summer).
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    MGT rules questions (initiative, stances, multi-actions)

    Thank you, too! Wow, that's almost the exact opposite interpretation from the answers Old timer has given... Several things probably do not make much of a difference, but some rules (e.g. initiative reduction from failed Tactics checks or multiple actions in combat) could really change the...
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    MGT rules questions (initiative, stances, multi-actions)

    Thank you, that is exactly the kind of response I was hoping for! I agree with almost all your suggestions, but I am not sure I like the "positive effect only" reading of the Tactics/initiative rules (question no. 1). Bad tactical decisions should bring some disadvantage, and it makes for a...
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