Recent content by Carolus

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    Speculative trade - determine purchuse price

    Thanks, I expected as much, but one of the players was adamant. The armour rules are a useful reference, hadnt thought of that!
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    Speculative trade - determine purchuse price

    I'm not completely sure on a small detail when you determine the purchuse price of trade goods. The text says to add several modifiers to the roll of 3d6, among which is the travellers broker skill. If the traveller is untrained in said skill, do you apply a -3 penalty to this roll? Logic would...
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    Boarding shield's armour bonus

    Nor anything else besides battledress. :P But I like your suggestion. It makes a lot of sense.
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    Boarding shield's armour bonus

    I was talking about the boarding shield with one of my players and something came up. We were'nt completely sure wheter or not the shield's rather large armour bonus can be gained while still attacking. I would like to hear some more opinions on this, since I can see the logic in both sides...
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    2D deckplans for Drinax ships

    I've been using that one for a while now. If you made it, thanks a lot! It's come in handy more than once. :-) Guess I'm going to have to get creative in roll20 for the others. I already feel sorry for my players. ^_^
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    2D deckplans for Drinax ships

    I found an unofficial deckplan for the harrier that works quite well. I don't know if it is the one from paltrysum Unfortunately it is not the Aslan maps I am after, as my players have not encountered a lot of them yet, but it is good advice for the future nonetheless, so thank you. I think that...
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    2D deckplans for Drinax ships

    Apologies if this has been asked before, but a search did not turn up any results. Are there any 2D deckplans for the ships from the Drinax campaign? I'm specifically looking for the fast trader and treasure ship, but any could be useful.
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    A couple of unrelated rules questions

    I'm running a Pirates of Drinax campaign soon, and while reading the campaing, rereading some of the rules and during the character creation a couple of questions came foreward. I'm hoping someone can shed some light on the following: 1a. The particle barbette. Reading the rules my...
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    Secrets of the Ancients: the Star Hunter dissapears?

    I'm currently running the Secrets of the Ancients campaign, and my group is about to start chapter 5 (otherworld). At the start of this chapter it is mentioned that some drones carry of the Star Hunter. Then it is followed by this sentence: "The characters may be able to retrieve their ship in...
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    Highguard - Modular Hull costs

    So the prices are merely an artefact from an older version? That does explain their weird values. Having the modules cost only the component cost without the frame costs doesn't work however. An cargo space only module would be free. I think I will go with something like the normall hull cost...
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    Highguard - Modular Hull costs

    I need some help with determining the costs of my ship. Or parts of it at least. Inspired by the modular cutter I made ship that has 10 of the cutter modules and as such is highly adaptable. The costs of the ship itself are not a problem, just increasing the cost of the hull by a percentage...
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    Need Referee help with Secrets of the Ancients campaign

    Isn't that the same as option B, only with first wasting a week of time?
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    Need Referee help with Secrets of the Ancients campaign

    First of all: if you are one of the players in my game and you are reading this, do us both a favour and bugger off. You're not supposed to be here! :wink: With that out of the way: I could use some helpfull ideas for my game. I'm the referee in the campaign Secrets of the Ancients...
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    Rail gun bay weapons auto ability

    Be that as it may, there are no rules for the auto trait mentioned in high guard, as far as I know. That's why I asked.
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    Rail gun bay weapons auto ability

    Hmm, that is true. But then again, "an attack" is not normally the same as "an attack at full auto". It does make some sense though, since the missle bays hold enough missles for 12 salvos. I guess it would be the easiest way to handle it at the very least. :P
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