Recent content by B5freak

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    Playtesting vorlons.

    I really like the idea of having a Raid level carrier for the Vorlons. Maybe make two Raid choices, with one being a carrier variant of the other.
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    Playtesting vorlons.

    I've actually found that fighters are the ultimate bane of the Vorlons. The AAF is just not sufficient to combat a concerted fighter assault and the Vorlon Fighters are simply too expensive in terms of VP to use as a fighter screen. Since each fighter can attack individually, AA usually has...
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    Playtesting vorlons.

    Greg Smith wrote: Greg, Understood that the idea was to add flavor, not necessarily boost power levels, but if the option provided isn't particularly useful, then it's not much of an option. On a whim, I played Vorlons in our store's recent campaign and, though they were a power to be feared...
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    Playtesting vorlons.

    Agree that the Vorlons are not overpowered. If anything, the current list seems to indicate a lack of vision on MGPs part as to exactly what they want to do with the Vorlons. Also agree that a Carrier would have been much more welcome than the Dread, though I think you'd need it to be a War...
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    Playtest rules: Crusade era and 3rd age

    EA with Interceptors and Fusion Missiles gets me thinking back to the old Star Control video game. Earth had one ship. It wasn't very maneuverable, had point defense lasers, and its only offensive weapon was a big nuclear missile. Back to ACTA, I agree that fusion missiles in Early EA might...
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    Playtest Rules - Abbai

    I really like the idea of giving Alpha Strike to the Abbai. It would be especially fitting given the Abbai's use of single-damage Precise beams. On a side note, you could have the mines function like disposable defense sats. Instead of making the mine DD and e-mine, make it single-damage and...
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    Playtest Rules - Abbai

    I like the idea of the mines, but giving the mines different AD depending on the PL that laid the mine seems like an accounting nightmare waiting to happen. We playtested this and pretty much every ship in my fleet laid a mine every single turn. That's a LOT of mine markers on the table to...
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    P&P Playtest Pack v 1.1

    So, has anybody playtested the new Vorlon SA? I'm traveling for business right now so can't test it myself, but this just looks like a worthless SA. In exchange for getting a whole '2' damage points back, my Vorlon transport can do nothing for one whole turn and I don't even get the damage...
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    Playtest Rules 1.1 - Vree

    People have been wondering what to give Early EA for PnP, how about a response to the Vree SA? After all, the memory of "Greys" abducting humans would still be fresh. Maybe a, "You ain't sticking that thing up my A**!" SA.
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    P&P Playtest Pack v 1.1

    Agree the Abbai shield tweak looks good. One request however, please change the language in the last two lines to be more specific: from PnP v1.1 If I'm correctly interpreting the writer's intent, the language needs to specifically state that the shield rating becomes X/(.5*X). So the...
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    S+P Playtest rules.

    CZuschlag wrote: :twisted: Naughty fish people.... Depends on whether you're looking at it from a "game mechanics" or "real world" perspective. In game mechanics terms, the ships don't move until the Movement phase, after delcaring SA. That's how ships can us All Stop to halt their...
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    S+P Playtest rules.

    I played a test game against the Vree with the new Abbai rules yesterday. We used 6 Raid points, with the restriction that 2 of those points must go to buying a Battle PL ship (so really 4 Raid and 1 Battle). I took a Lakara, Bimith, 4 Marta, 3 Tiraca, and 1 Shyarie. The Vree took 4 of the...
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    Adrift, All Stop!, All Stop and Pivot

    Actually, it think the point of the 'or' clause is to state, "if you didn't move at all last turn", meaning, you either executed All Stop or didn't move for some reason. Since being Adrif forces your ship to move in the End phase, an Adrift ship cannot execute the ASAP, even if it was on All...
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    Vorlon Fighter's Anti-Fighter

    Ripple Wrote: That's an entirely plausible, if unwieldy interpretation. The rules do state that, "once you move into base contact with an enemy flight, you are considered to be dogfighting...". Combined with the statement that, "..some special fighters may also have the Anti-Fighter trait...
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    Vorlon Fighter's Anti-Fighter

    Locutus9956 wrote: Oh? Why not? A ship can make AF attacks against any fighter within 2" so long as the fighter isn't in a dogfight. If fighter flights get to take AF attacks between movement and the initiation of a dogfight, then any fighter with AF and within 2" of an enemy fighter flight...
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