The rules are scattered about alot of different books. I would love a software tool/database which I could query for a rule and it would tell me if it exists in a book. If I do not rename the .pdfs and put them all in the same folder this software tool could have links to the books.
If you are coasting a=0, you said
"Coasting: Distance = (a * t) * t = a * t² "
if you use a=0, then distance would be 0
if V(initial)= the velocity at the start of the turn,
Distance = (V(initial)*t) + (a*t^2)
I had put a system together prior to the release of the new Traveller Companion...
I think pretty much up to GM, but it is discussed in the Imperial Navy book. One of the Characters in my game got+2 SOC as a mustering out benefit so I gave him a medal as part of the backstory.
Traveller New Era/Brilliant Lances was "vector-ish", ships had to use reaction fuel (same as what was used for Jump) to apply Thrust. It was pretty easy to run dry, especially with a fast ship, see example below to nerd out. A bit of a drag as now you have more math keeping track of fuel. In...
What word count would be too big for a single issue. For my group I gave them a doc on movement, and another tweaking space ship combat to VTT Roll 20.
I had the Harrier's computer require a periodic subscription number to keep working. The US E-3 AWACs exports were similar. So they can take the Harrier but not for long. It also give the Players a reason to come back.
Also note the Harrier would not be welcome in many ports as the Particle...
Or a fancy Gauss rifle with a selector that shoots the slug at a low velocity (just turn down the energy input), which does less damage, no AP but gets the Silent Trait.
And for those concerned with copyright here is what it said on Bing. Feel free to use in your games but I better not see these for sale on the Roll20 Market place!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.