[Zozer Games] SOLO - For the Solo Player ...soon

Mithras

Banded Mongoose
SOLO

Solo RPG Campaigns for the Cepheus Engine

From ZOZER Games - coming ... soon.

A number of solo games have been developed over the past decade. These are metagames that allow the player to play his or her favourite game - with the solo rules-set providing a campaign framework. SOLO sticks to a single genre and to a single game: the Cepheus Engine and the 2D6 SF game that it was derived from.

Firstly, this allows us to tailor those event tables, filling them with meaningful events that are instantly understandable. Secondly, we can move away from thinking of the game in terms of scenes, threads, plot points and other more story or screenplay-orientated jargon. Because we’re playing a game – with dice – not writing a novel. Most metagame solo engines keep a very tight focus on the character’s actions and try to replicate the types of actions and activities that any table-top group would get up to.

SOLO pulls back a little from the individual player character and instead focusses on the group. Although the game can be used to run a campaign with a single player character, the emphasis is on a group of player-characters. They may be members of a mercenary company, a band of interstellar criminals or bounty hunters, free traders, the crew of an exploration vessel or of a nobleman’s private yacht. By determining what the goals of the group are, how they achieve them and what are the consequences of those actions, we skip the details that slow typical solo play down to a snail’s pace.

In development!

//Paul Elliott
 
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Remember these? Are these what you mean by Solo Adventure?
 
Oh yes, I had every one in the series. But they are programmed gamebooks, they are very different.

SOLO is a fairly slim set of guidelines and tables for playing Traveller, running a group of characters, on your own. It builds and greatly expands on my free trader solo game: Star Trader (http://www.drivethrurpg.com/product/118337/Star-Trader)
 
We've been thinking about something like this for a few years now - will be interested to see what you do!
 
Hi Matt,

I left off the idea for several years because I knew Mongoose were looking at a Solo book, and it was me who was keen to see what would emerge! Am I right in thinking that the book is no longer on the schedule?
 
Mithras said:
Oh yes, I had every one in the series. But they are programmed gamebooks, they are very different.

SOLO is a fairly slim set of guidelines and tables for playing Traveller, running a group of characters, on your own. It builds and greatly expands on my free trader solo game: Star Trader (http://www.drivethrurpg.com/product/118337/Star-Trader)
I assumed Solo means one player and no GM, the book substitutes for the GM, it is a pick your path adventure with some combat at certain scenes, and the outcome of he combat directs you to go to certain sections of the book depending on what happens.
 
Yes, it is you and you alone. No referee. You are the player - that's it. Next you need a copy of Traveller, any edition, any version will do. Mongoose is best of course, but Cephepus Engine is a fine fit - as is Classic Traveller.

There is no programmed path, and there are no paragraphs. You will create your PC group and begin play based on one of several 'set-up situations', beginning play 'in media res'.

Play is all focussed around a Zozer Games invention called The Plan. It's simple and easy and in keeping with the fast, slick pace of Traveller game-play. In a recent test-game, our free trader received a distress call from a safari ship. I decided who was to go across to investigae the silence of the unresponsive craft, picking the Engineer (she is good with a gun and hard as nails), the pilot, and myself (captain, of course). It transpired that a horrible critter had gotten loose and savaged the crew. We found no survivors, and in the bargain, the captain, yours truly, was severly mauled by the creature before the engineer blew its brains out. I was out of action for two weeks or so, and the first officer took over.

None of that was scripted. It came 'out of the dice'. This segment of the session took about 10 minutes, probably less. It is fast and flexible.
 
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