SOLO
Solo RPG Campaigns for the Cepheus Engine
From ZOZER Games - coming ... soon.
A number of solo games have been developed over the past decade. These are metagames that allow the player to play his or her favourite game - with the solo rules-set providing a campaign framework. SOLO sticks to a single genre and to a single game: the Cepheus Engine and the 2D6 SF game that it was derived from.
Firstly, this allows us to tailor those event tables, filling them with meaningful events that are instantly understandable. Secondly, we can move away from thinking of the game in terms of scenes, threads, plot points and other more story or screenplay-orientated jargon. Because we’re playing a game – with dice – not writing a novel. Most metagame solo engines keep a very tight focus on the character’s actions and try to replicate the types of actions and activities that any table-top group would get up to.
SOLO pulls back a little from the individual player character and instead focusses on the group. Although the game can be used to run a campaign with a single player character, the emphasis is on a group of player-characters. They may be members of a mercenary company, a band of interstellar criminals or bounty hunters, free traders, the crew of an exploration vessel or of a nobleman’s private yacht. By determining what the goals of the group are, how they achieve them and what are the consequences of those actions, we skip the details that slow typical solo play down to a snail’s pace.
In development!
//Paul Elliott
Solo RPG Campaigns for the Cepheus Engine
From ZOZER Games - coming ... soon.
A number of solo games have been developed over the past decade. These are metagames that allow the player to play his or her favourite game - with the solo rules-set providing a campaign framework. SOLO sticks to a single genre and to a single game: the Cepheus Engine and the 2D6 SF game that it was derived from.
Firstly, this allows us to tailor those event tables, filling them with meaningful events that are instantly understandable. Secondly, we can move away from thinking of the game in terms of scenes, threads, plot points and other more story or screenplay-orientated jargon. Because we’re playing a game – with dice – not writing a novel. Most metagame solo engines keep a very tight focus on the character’s actions and try to replicate the types of actions and activities that any table-top group would get up to.
SOLO pulls back a little from the individual player character and instead focusses on the group. Although the game can be used to run a campaign with a single player character, the emphasis is on a group of player-characters. They may be members of a mercenary company, a band of interstellar criminals or bounty hunters, free traders, the crew of an exploration vessel or of a nobleman’s private yacht. By determining what the goals of the group are, how they achieve them and what are the consequences of those actions, we skip the details that slow typical solo play down to a snail’s pace.
In development!
//Paul Elliott