Update after play testing, had to stop after a couple of fights, as cat wanted to play with me..!!!
Rules are looking good, shotguns, knock the zombies back 1" if they fail a save.
I added the reaction rules, which i forgot about, as slow zombies only have 1 action of 4" movment, being inside the 10" range and the smell of brains, adding the free extra 4" movement at an attacker works really well, this way when you shoot and don`t kill a zombie with the 10" range, he comes after you, like in films, when they get closer they move aliitle faster ( must be the brains ).!!!!
Only behind some cover does a human get to react first at a attacking zombie, before he strikes, but over after the zombie attacks and misses when in the open..? is this correct , if i don`t kill the zombie then, the human defender is moved back 2"
Is this correct...?
Also thinking that heros should have a second reaction, which he can give out to another with the 6" range...?
Taking that rule from the "Predator drone " from wave 10....
thats about it until i get feedback, once the above ideas are ok with people, i can have a look at zombies CC dice...
At the moment its 1d6-1, so hits on a 5+ with save or a 6 without a save..
Maybe a CC of 1d-2, i like the idea of hitting only on a 6, but thats a kill and no save..?
I really need the humans to have a standed save of 6+ which turns into a 5+ in CC with the " Self Defence trait ".
The headshot trait works great, knocking the zombies kill of 7+ down to a 6, my guy with the chainsaw and shotgun, got some great headshots in the last game...
Over to you
Alan