zero-jump

pittel

Mongoose
How does a "zero-jump" work?

What I mean is a jump without jumping, just fold the hyperspace and stay one week at the same position.

What do you think, are there any mental disorientations for the crew?

Is it physical possible to enter the hyperjump without moving?

Any ideas?
 
Well, since the universe would continue moving :wink: - this really isn't any special consideration (the ship would be moving to the new positon of the original space). And since MGT defines jump as a pocket/parallel universe sorta thing - this really would be no different regardless of wether the jump didn't involve any 'real travelling'.

Anyway - the rules specifically cover this (Core, pg 141): '...count as Jump-1 for the purposes of astrogation and fuel...' under Jump Travel.
 
pittel said:
What do you think, are there any mental disorientations for the crew?

I'm not sure why there would be any more mental disorientation than there would be from a regular jump.

I mean, unless the Astrogator didn't tell them that's what he was doing.

"Day 3. The captain threatened to turn this ship around and go home if we didn't stop arguing…"
 
BP said:
Well, since the universe would continue moving :wink: - this really isn't any special consideration (the ship would be moving to the new positon of the original space).

But I think this would still require a plot. Jump Space isn't (IMTU) a place you just go. It's a place where space-time is warped to provide travel. So any use of J-space would require an input/output location... or a misjump.
"
 
pittel said:
What I mean is a jump without jumping, just fold the hyperspace and stay one week at the same position.

Is it physical possible to enter the hyperjump without moving?

Any ideas?

I don't think there's anything to prevent it. Microjumps are possible after all - what would be the difference between jumping 10 AU and jumping 10 metres? You'd still spend a week in jump either way.
 
pittel said:
How does a "zero-jump" work?

What I mean is a jump without jumping, just fold the hyperspace and stay one week at the same position.

What do you think, are there any mental disorientations for the crew?

Is it physical possible to enter the hyperjump without moving?

Any ideas?

Micro jumps are clearly possible, in about a zillion explicit references (I think ;) ). So, the simplest description is a jump that is less than 1 parsec. Since they aren't differentiated in any way that I've found, even as to fuel, they seem to need all the prep and plotting that a macro jump needs, and act just like any other jump. So. Jumpz is Jumpz. Anyplave more than a week away by whatever m drive you have can be reached quicker by a jump -although at the cost of the extra hydrogen.

That said, here's an issue to consider: a zero or minimum distance jump allows ships to hide in plain sight, by popping into jumpspace for a week with minimum displacement. Not only would this allow hiding and evading capture(say), it also enables ships to act as defacto submarines. The effectiveness of this tactic would rely on how much information about a ship's destination can be inferred from whatever effects the jump drive may cause (jump flash), or observable qualities of jumpspace entry (ships vector, tumble, etc. ).

If the info is very vague, or hard to define, I see this becoming a real component of space warfare. One scenario: A battletender (high jump frame/carrier) jumps in, releases several high M6 J1 raider ships; said raiders have several jumps worth of fuel (J1) scatter via a microjump, and then make life hell for commerce in the system. If spotted, they do a microjump, and "Poof" they are gone...somewhere else , or not ; perhaps in one week they'll popup right where they left -or, more likely a distance which is close but precludes interdiction.

So, perhaps I may elaborate this thread's topic by adding the question: can a ships jump be tracked ?


(FWIW, I allow it to be a Heisenberg type situation; one can discover the bearing or distance, but never both)
 
I allow a distance estimate, but only if there is someone *really* close by watching the transition. I make the assumption that the field variations and/or hull grid patterns are indicative of complexity and therefore range, but are *very* quickly lost with distance to the observer.
 
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