Stormraven
Mongoose
Scorpion said:Brand new Traveller player here.
After some thought and generating some characters, I am going to allow players to roll 2d6 7 times. 6 of the rolls go into the standard 6 stats. The 7th roll gets divided between Psi, and a new stat called Luck.
Luck will work pretty much like it did in the old Cyberpunk game: you can spend Luck each game session to improve a roll. Luck regenerates between game sessions.
You can also, in character creation, permanently spend 1 Luck to re-roll 1 stat, Skill and Training Table result, Events Table Result, or Mishap Table Result. So it's a tradeoff: permanently lose 1 Luck to avoid a crippling injury or lame Skill selection, at the cost of being better able to accomplish awesome things later?
Psionic characters will also thus rely on their powers, and not on their inner strength and good fortune. Another point of difference between the Imperium and the Zhodani?
"Minor" NPCs will have no Luck stat, but "major" NPCs like the campaign's main villain probably will.
I like that. I was wondering how I could do the 'Mageworlds' series in MT, and now I know. Give everyone Power - some just call it luck.