Grimolde said:
I know there's a handy little sheet for recording npcs, but how do you create them?
Assuming an opponent not found in the Coliseum book, how do you calculate its variables? Do you create it step by step from the book, working out things like Damage Modifiers, Combat Actions, Strike Ranks, Skills etc, or do you just whing it?
Depends. If I need something in a hurry I'll just wing it. E.g. some decent bandits.
SR 12-5=7, CA 2, DM -, Magic Points 10, Armour Points 3, Hit Points (5)*
Evade 40%, Persistence 30%, Resilience 40%
Banditry skills 60%
Combat: 70%
Weapons Sword (M/M 1D8), Shield (L/S, 1D4), Bow (H/- 1D8)
Common magic 50%: Bladesharp 2, Bandit's Cloak 2, Speedart 2
*i.e. leg/head hit points are 5, arm 4, abdo 6, chest 7
That literally took as long as it took to type out. Weapon names are basically generic. There are deliberately no characteristics because you usually don't need them.
You can easily change this by bumping SR up to 14-5 which also means they have 3 CAs. Or giving then a positive Damage bonus or an attack spell (Befuddle and Disruption) or biasing their spells (e.g. Bladesharp 4 or Multimissile or Protection).
If I want to create detail I use a spreadsheet (check out Phil Hibbs's online character generator) and copy paste to a Word Document.