So, after finally totalling out profits made by everyone per month in the planned ship, I got to a total of just over 30 MCr (I'm sorry but the exact decimal after 30 escapes me as I'm away from my campaign notes).
Anyway, I ended up not having the dtons or money left for armour.
Although Thrust is at 2 for A-class M-Drive and P-plant, I worry that such a small craft is in uneccesary danger for the continued ship for the PCs.
Note that I have only the Core rules, and as such the below ship uses those rules of starship creation. I dont have the Core on me either, so here is a lengthy bit of writing to show the rough capabilities of the ship.
I deckplanned a 100 dton ship, 22 tons for fuel and 36 tons for a cargo hold (36 as 30 is the max minor freight +5 for mail, +1 for a single high passenger's cargo).
Thats 58 tons gone, 42 remain.
This ship included; Stremlined hull, A-class Engineering, a Bridge, Model-2 computer (fib) with a bunch of software (apart from Jump control a load of software was used for the ship to use piloting, astrogating, comms, sensors and engineering skills), Basic Military electronics (I wanted this at minimum) (Total = 28 dtons).
2 staterooms (one for the 2 PCs and one for a passenger), each with an escape pod, 1dton of fuel processing (the PCs will be fuel skimming alot), 1dton of luxuries (to take away need for a steward) (Total = 11 dtons)
A double turret, with beam laser and sand caster, with 2 dtons of sand ammo (Total = 3 dtons).
As you can see I dont have the dtonnage for armour, and all costed up, the ship runs to just over 30 MCr. I figured because armour is expensive I'd put it in at the end if there was a spare 5 dtons and money.
I totalled up the max profit by totalling 30 tons of minor freight delivered 2 parsecs away, payment from mail and a single high passenger, then multiplied it by 2 to get a months profit. I totalled up then a mortgage with needed maintenance and life support that could be afforded based on this profit (alot of math was used over and over until I got the near exact result), and saw the ship needed to be just over 30 MCr.
Big post, I know, but would Armour be neccessary for my ship and how would you guys go about putting some armour in or change the design if you were in charge.
Anyway, I ended up not having the dtons or money left for armour.
Although Thrust is at 2 for A-class M-Drive and P-plant, I worry that such a small craft is in uneccesary danger for the continued ship for the PCs.
Note that I have only the Core rules, and as such the below ship uses those rules of starship creation. I dont have the Core on me either, so here is a lengthy bit of writing to show the rough capabilities of the ship.
I deckplanned a 100 dton ship, 22 tons for fuel and 36 tons for a cargo hold (36 as 30 is the max minor freight +5 for mail, +1 for a single high passenger's cargo).
Thats 58 tons gone, 42 remain.
This ship included; Stremlined hull, A-class Engineering, a Bridge, Model-2 computer (fib) with a bunch of software (apart from Jump control a load of software was used for the ship to use piloting, astrogating, comms, sensors and engineering skills), Basic Military electronics (I wanted this at minimum) (Total = 28 dtons).
2 staterooms (one for the 2 PCs and one for a passenger), each with an escape pod, 1dton of fuel processing (the PCs will be fuel skimming alot), 1dton of luxuries (to take away need for a steward) (Total = 11 dtons)
A double turret, with beam laser and sand caster, with 2 dtons of sand ammo (Total = 3 dtons).
As you can see I dont have the dtonnage for armour, and all costed up, the ship runs to just over 30 MCr. I figured because armour is expensive I'd put it in at the end if there was a spare 5 dtons and money.
I totalled up the max profit by totalling 30 tons of minor freight delivered 2 parsecs away, payment from mail and a single high passenger, then multiplied it by 2 to get a months profit. I totalled up then a mortgage with needed maintenance and life support that could be afforded based on this profit (alot of math was used over and over until I got the near exact result), and saw the ship needed to be just over 30 MCr.
Big post, I know, but would Armour be neccessary for my ship and how would you guys go about putting some armour in or change the design if you were in charge.