Reynard said:
I was perusing my Traveller stuff and came upon a book from some no name little company called, uuuh, FASA back in 1982 called Fate of the Sky Raiders. The featured ship made me think about this topic.
It's an asteroid starship 10 km x 8 km x 7.5 km for about 50 billion dtons capable of housing millions of people. The ship's systems are dispersed as thousands of modules throughout. When found, it had been operating for centuries thanks to onboard agriculture. Has Jump-1 and can make 3 successive jumps but it traveled the Great Rift by sublight firing the engines for almost a year then coasting powered down.
A pretty cramped urban environment, as the asteroid is about the size of Manhattan. Lots of tunnels are possible though and the inhabitants can live 3 dimensionally, not 2-dimensionally as the residents of Manhattan do, excepting the towers of course. I'm working on a dungeon/starship myself, it is a bit larger than a football Stadium, one deck is about 2000 dtons all by itself, I was thinking of making it a cylinder. The idea of the adventure, is the PCs get hired by a patron, they sit down to dinner to discuss their mission, but unbeknownst to the PCs, the patron has drugged their food and drink, knocking them unconscious. The patron is an eccentric Noble/scientist, he takes some DNA samples from each of the PCs while they are unconscious and place them all in low berths, then he grows clones, minus the thinking part of their brains, substitution a transciever/computer in their place. Each clone is force grown until the body reaches a physical age of 18. The patron then revives the PCs from the low berths while injecting drugs into their system so they remain unconscious, he then inserts wires into their spinal column and sensory centers of the brain and places then on control chambers similar to those in the movie Avatar. The PCs wake up, seemingly on the floor of the Patron's Dungeon ship, where a bunch of robots in different rooms and creatures attack the PCs as they explore, the dungeon is also filled with traps and all sorts of challenges for the PCs as they attempt to get off the starship. Some of the older characters might wonder why they are in 18-year old bodies of themselves, they might assume they received agathics treatments, but no their original bodies are in chambers with feeding waste removal tubes stuck in their bodies, radio communication gives them the illusion that they are in the clone bodies of themselves. The Patron has set up a game for his own purposes, he left a trail of clues leading the adventures to themselves. If a PC gets "killed" in his clone body, he wakes up in another clone body, maybe not the same sort of body he started in. The PCs might not realized they are controlling teleoperate clone bodies of themselves with their brains, and if a comrade "dies" a dog might suddenly appear afterwards, the dog might seem to want to tell the PCs something, but unfortunately he is incapable of human speech, he can only bark, and is in fact one of the PCs in another body. I suppose he could try writing his name on the dust on the floor in front of the PCs to give them a clue. dog paws aren't the best things for doing so however, the rest of the PC party would notice that this particular animal was acting strangely. If the dog clone gets killed, a parrot might then fly in and tell the characters what happened. Just think of all the possibilities. Just some ideas I have kicking around in my head, now that you reminded my of a space dungeon I am working on.