captainjack23
Cosmic Mongoose
Excellent suggestions all ! I had a feeling there was life in the old thread.
Some thoughts:
The scaling in the drive table is intentionally non linear - it was designed by engineering types for two reasons: to reflect the actual preformance characteristics of powerplants (which vary in efficiency and lifespan based on load) and to let the players have some hard decisions which cant just be minimaxed. Yes, it can be made linear, but it isn't; so the system is designed to take that into account. Its a local correction factor as much as anything -I admit the system probably breakes when designing hulls significantly outside of the hull ranges for the core rulebook -a nd probably not at all for small craft.
I honestly don't remember why I stayed away from power points -but I think it had more to do with producing a backwards CT compatable allocation system, that was role/gameplay friendly.
And yes, classic traveller HG is an elegant system for power, but the drives and building rules are quite different -some would argue incompatable....
As to the life support, yes, that could one way to break it down - on the other hand, my assumption is that non-grav life support power consumption is trivial compared to weapons and M drive, and possibly, to a lesser extent, sensors. YMMV, obviously, since that is one of the areas (in CT and MGT) that is up to the conscience of the individual
Do note that turning off grav will effect the compensation system, and cause big problems for the crew when maneuvering at traveller M drive levels. No floating around if you are making 3G vector changes......
Some thoughts:
The scaling in the drive table is intentionally non linear - it was designed by engineering types for two reasons: to reflect the actual preformance characteristics of powerplants (which vary in efficiency and lifespan based on load) and to let the players have some hard decisions which cant just be minimaxed. Yes, it can be made linear, but it isn't; so the system is designed to take that into account. Its a local correction factor as much as anything -I admit the system probably breakes when designing hulls significantly outside of the hull ranges for the core rulebook -a nd probably not at all for small craft.
I honestly don't remember why I stayed away from power points -but I think it had more to do with producing a backwards CT compatable allocation system, that was role/gameplay friendly.
And yes, classic traveller HG is an elegant system for power, but the drives and building rules are quite different -some would argue incompatable....
As to the life support, yes, that could one way to break it down - on the other hand, my assumption is that non-grav life support power consumption is trivial compared to weapons and M drive, and possibly, to a lesser extent, sensors. YMMV, obviously, since that is one of the areas (in CT and MGT) that is up to the conscience of the individual

Do note that turning off grav will effect the compensation system, and cause big problems for the crew when maneuvering at traveller M drive levels. No floating around if you are making 3G vector changes......