Deleriad
Mongoose
PrinceYyrkoon said:Maybe it wouldnt need so much work. I see initiates and priests/lords of cults being like a prestige class. Various prerequisites to fulfil before you can enter a cult at a serious level. Lay members could just be ordinary classes, with one or two extra benefits from the cult, a minor ability. Possibly initiate-dom would be a few specific feats.
So, say you had to have a prerequisite of 12 levels of something, or a mix that added up to 12, then you could apply for the prestige class of Wind Lord or whatever. Along with the 1st level of your prestige class would come specific benefits of the cult wether you are a riunelord or priest.
That sounds like the right kind of lines. Worth remembering that to a certain extent magic for most people in Glorantha is too weak to represent in a game system. E.g. In the new HeroQuest, most people have 1-3 runes and are the equivalent of lay members in their local magical tradition. This means that basically, all you can do with your magic is draw upon it to help you a little. Initiating (and its equivalent) is seen as a far bigger and far rarer step than old RQ assumed.
In game terms that means you could easily say that most Gloranthan adventurers never learn more than a few basic cantrips to keep their swords and wits sharp. They tithe a little money to their favourite deity and occasional call upon the cults for magical support. Some adventurers will take their magic more seriously so will spend the time "gaining levels" in animistic, theistic or wizardly skills. It doesn't seem overly difficult to conceptualise.
The prospect doesn't exactly inspire me - it's not what I'm interested in - bit doesn't mean it can't be done.
For example, I would guess (from a read of D&D 4e) that you could represent runic powers as at-will and daily powers. I know that's not d20 per se but it shows that might be fairly easy to create d20 Glorantha.