Where Are All the Interesting Ship Designs?

Mithras

Banded Mongoose
Jumpng off from the thread on the Heavy Freighter, why the fascination with designing and deckplaning lots of smallish cargo haulers and scout ships, when the real workhorses of the Third Imperium get ignored. From a design stand-point I findthesetypes of vessels more challenging and more fun. Years ago I remember trying to design some of these for CT, but never got as far as deckplans.

I'd like to see these:

Luxury Liner, 3000 tons. Regina to Capital or to Deneb, or running a wide circular route to return to start point. JUmp 3 to avoid all those crappy worlds. Year long voyages.

Meat Wagon, 1000 tons. Colony ship used to open up new worlds. Hundreds of low berths, for people and animal embryos. Cargo space for building materials, shelters and seed.

Tug. 600/800 tons. Large in-system tug for work on derelicts, salvage, asteroids and space station construction.

Rescue. 400 tons. Non-starship for insystem rescue, based at every starport class B and A. Fitted with emergency lowberths, wide airlocks for docking, firefighting gear, salvage and rescue gear, onboard rescue vehicles, extensive medical facilities. Ambulances to ferry injured back to mainworldwhileescue ship stays on station.

Mining Barge. 1000 ton. Big belter baseship, 10 mining lasers, vast ore bays, recareasfor belters, hanger bay for visitors, extraaccomodation. Processing area, geology labs, workshops, bays for mining buggies.

Construction Barge 2000 ton . Carries pre-made parts to a location, andthen faricatesthem to make space stations, drilling rigs, com-stations, scientific observatories etc. Large cargo bays. Accom for construction workers, with EVA bays and lots of rec space. Plenty of robot arms and controls, drone bays and hangers for launches and other small craft.

Mining Platform. 5000 tons. As mentioned in Beltstrike! for CT. If you've seen The Abyss, then you know what this is andhow muc h fun you can have on board it.

Long-Duration Shuttle. 100 tons. In system, most travel will take days, and the typical small craft with airliner style couch arrangement cannot cope. For constant transfer of people to another world, for mining or other purposes, in system, a 100 or 200 ton craft fitted with cabins can do that job.

Tanker. High ports may use a big 1000 or 2000 ton tanker to dip into the local GasGiant and run back with fuel to fill its huge supply tanks. I'd like to see a deckplan for this - the crew compartments, rec areas, lack of J-drive, maintenance, fuel lab and access to fuel pumping machinery. What if something gets scopped onboard? Some psionic floater that causes hallucinations and forces the crew to commit suicide. THen the PCs with a few NPCs turn up to rescue to derelict tanker...

I'm sure there are many other work-horse concepts out there ...
 
I think the Mining Platform will be in Mongoose's Beltstrike adventure pub-
lished later this year, and perhaps there will also be other belter ships.
Mongoose promised that there will be no ship description without a deck
plan, so I am really looking forward to Beltstrike. :)

The Colony Ship / Meat Wagon should perhaps be somewhat (if not much)
bigger. When I designed such a ship for my setting with GURPS Traveller,
I finally had to make it 5,000 dt to have enough volume for low berths and
equipment, which included all the basic infrastructure of a new colony from
a fusion power plant to a basic hospital to vehicles and robots.
 
Deckplans with every design - that's something to look forward too! I'm really keen on anything mining and have the CT version of Beltstrike. Without deckplans or at least an exterior image, I really struggle to picture ships and how they work etc.
 
Mithras said:
Jumpng off from the thread on the Heavy Freighter, why the fascination with designing and deckplaning lots of smallish cargo haulers and scout ships, when the real workhorses of the Third Imperium get ignored.

My guess: Those deckplans aren't going to be used that often in average traveller game. Can't see PC's running that fuel loader for example and likely can't afford your 3000 ton luxury yacht either. Oh and the fact basic rulebook ship size is capped at 2000 might have some influence why ships over 2000 were ignored ;-)
 
I personally can't wait for the new High Guard. I've been busily converting a heap of ships using the new rules (mostly for the fun of it so far, but it includes the Kinunir, Leviathan, type T and more) but the 2000 ton limit has been hit a few times.

Fighting ships will be very interesting as well, especially if the deckplan rule is adhered to!
 
I also suspect there is an ongoing pause, both due to the imminent release of MGT High Guard and due to the lapse of the Fair Use Statement.

There are a couple places already dedicated to Traveller deckplans, which is good, since this forum doesn't do internal image hosting, so those pictures have to go *somewhere*.
 
Oh. I didn't notice the 2000 ton limit.

Damn! :?

I'd assumed we were still playing with ships up to 5000 tons!
 
I have a few ship designs of my own, mostly a liner, a 5000 ton ship made using the LBB2 hull rules and a couple of warships (that was as far as I got before I stopped caring and then let a friend borrow the book). They are hyperdrive, however, using the alternate rules.
 
I'm currently working on a long distance Search and Rescue Starship. Doing up the deckplans is not easy. A lot of features such as ships locker, hallways, and even Airlocks aren't covered in the core rule book. I've been basically ignoring this extra dtonnage since the pre made books seem to.

I still think that the system would have made more sense if the dtonnage was represented by the Jump field size. Then you would just have a bunch of standard template field shapes and fill them with whatever you could afford.

I think it would be cool if we had places we could all post our ships. Maybe one of the Traveller Wikis would like this sort of content?
 
Back
Top