Baron_Vulk_Morden
Mongoose
Somebody said:Having Dulinor stay would eliminate Lucan from the game. And with a certain claim (Right of assasination) to his deeds Dulinor might be abel to get the Moot to vote him Emperor. This has happened before (Barracks Emperors of the 7th imperial century) in the OTU. And with the Sollies attacking there would be a common threat as well
Actually I think the basic timeline works fine. One can vary the amount of damage the years 1117-1125 cause and change the size/capabilities of the Safe Areas to suit ones interests. But basically by 1128 the Empire is reduced to two big (Vilanie, Domain) and five small factions (Dulinor, Lucan, Brzk, Margaret, Craig). There are some external threads but those are treating lightly as to not give the factions reason to "hang together lest we hang separatly". The rebellion allowed the game to deal with smaller entities and, if set in the Wilds, for the players to become important movers and shakers (See the Adventures in Hard Times and Assignment:Vigilant)
The main problem with the Rebellion always was that GDW/DGP didn't plan for it to "end", they where not willing to find a new "Status Quo". Instead they decided to start from fresh by collapsing civilisation through "Virus". Many gamers had/have problems with the concept of Virus and the switch in systems that changed quite a bit of the techbase (Fuel-Guzzler M-Drives and Tomahawk-Sized Space-Space Missiles i.e) didn't help either. The final setting was quite well done allowing a new gamer to "start small" with a limited history and universe yet providing material for expansion into the "pre-Virus" Empire.
So what would be needed is an alternate ending. One was posted a few years back but that went along the lines of a "restored empire" (Similar to 1248 but without Virus) causing basically the same set of problems (To big a background, to small the players) as the 1105 "Bwaps and Bureaucracy" setting
For the most part, I agree. GDW screwed the pooch with the whole Virus metaplot, and in my own opinion, with the "Hard Times" book.
I personally prefer higher, not lower, tech-levels, and with the new options in the various books I really would like to do a pseudo-Star Wars Traveller setting built out of the Third Imperium. Not the actual war itself, but the adventures of a group of Travellers during the period.
(Mind you, there are several reasons for this.
1. My players are more familiar with Lucas' universe than CT/MT/MgT
2. CT DID stat up both Luke and Vader!
3. MgT statted Palpatine, albeit with a name change
4. SW actually works better as a specific sector of the Imperium, not the entire shebang, IMHO
5. We have Bounty Hunters, Smugglers, Mystic Order Psions with energy swords, and hyperdrives! It would be a true shame if someone didn't actually use these in a campaign!!!!!)