What's up with the Wheel Special Movement Action?

Graywinter

Mongoose
Wheels/X":This is a special movement type (see page 15). While using this special movement mode, a wheeled model moves at much greater speed than normal...

If you look at the vehicles in the book, most of them are equal to two standard actions... some are even slower than if you moved with two standard actions.

Now, I understand that you are allowed to fire or charge in the course of this action, but what about vehicles that are unarmed? What good does it do them to wheel?
 
I suspect it's put in there conform with the rest of the vehicles. There might not be any "use" for the special mode, but every vehicle has a special mode, so even unarmed things get them.

I am seriously thinking of adding a house rule that vehicles with the Wheel/X trait can triple their speed if they are travelling on a road. Yes, it would mean that some vehicles would be able to do a suicide charge right across the board if they wanted to.
 
Our group don't know why all wheel/track movement is not just double normal movement, can't see any logic not to.
 
it's perhaps about reaction. you can use ready action when you are hidden, move in reaction range and go directly out of reaction for next turn hidden. Without that, in the end of the first action move, oppoment can react.
Move hidden to another hidden place with only 1 big move
 
Isn't it supposed to work like Jump or Hover did in Starship Troopers where you not only get to move, but take a shot at some point during your move. Otherwise, it doesn't make much sense except to be able to move across areas and avoid Reactions in very rare cases. But as is you get a move greater than a single Move and Shoot Action. Typically get to Move, Move, Shoot in one action, i.e. 3 actions for the price of 1.
 
Reread the question.
-I agree with Laffe, it's probably just for consistency.
-Run people over and deny Reactions until after they are charged (unless they were in Cover).
-Avoid triggering a reaction that would occur with a normal "half" move. i.e. If you pass through a reaction zone, but don't end your move there, they don't get a reaction.
-Maybe in rare circumstances the skid from damage while using the Trait could of benefit.
 
i cant wait to get motorbikes then wheel rule will be so much fun.

i agree the numbers dont make alot of sence on some stuff !!! but many of you can guese what i recon the reason behind that was...

i have taken Armoured cars just to use the wheel rule and get my cars bouncing all over the place, looks like fun :D
 
I was talking about unarmed vehicles, actually, and if your vehicle moves it has to reroll hits.

However, I don't know why anyone would play that way, and we have house ruled that you only have to reroll hits if you track.
 
Graywinter said:
I was talking about unarmed vehicles, actually, and if your vehicle moves it has to reroll hits.

However, I don't know why anyone would play that way, and we have house ruled that you only have to reroll hits if you track.

Um... because it's in the rules? :wink:

Yes I know we had a big discussion about it recently, no need to re-iterate all that again. Just pointing out that you can't assume that everyone uses the same house rules that you do... I like the rule, but I probably house rule some other thing you like, etc. But discussing at a forum like this, or if you go to a tournament/convention, the common ground have to be the rules as they are written.
 
Graywinter said:
However, I don't know why anyone would play that way, and we have house ruled that you only have to reroll hits if you track.

To be more historically accurate and not some fantasy WW2? WW2 vechiles didn't move and shoot accuratly.
 
Mr Evil said:
i cant wait to get motorbikes then wheel rule will be so much fun.

I've yet to see a game that accurately reflects the movement capabilities of motorcycles wrt to 4 wheeled and other vehicles.

LBH
 
tneva82 said:
tiepilot1138 said:
Laffe said:
Yes you get to shoot at *any* point during the move (but have to reroll hits).

Where does it say you re-roll hits?

Section which speaks about stabilisers(or lack of them). WW2 vechiles can't move and shoot accuratly ;-)

Ah, ok. I was looking in the MC book, not WaW. Apparently not an issue in the world of today.
 
To be more historically accurate and not some fantasy WW2? WW2 vechiles didn't move and shoot accuratly.

Bah - don't get all preachy about Historical accuracy in this game.

I was stating an opinion, not asking a question there. Funny how the actual question I ask people dance around, but let me have an opinion and here we go ... :P
 
I've yet to see a game that accurately reflects the movement capabilities of motorcycles wrt to 4 wheeled and other vehicles.

Out of curiosity, what would you want to see in a set of rules that did accurately reflect their relative capabilities?

NOT a criticism (I know how things like this can be taken on this forum :) ), but an honest question. I've been asked to revamp my modern skirmish rules (unpublished, and never likely to be so) and if I can get it right I'd like to and thus win the accolade (accredited of course) of being the first to do so :D
 
Graywinter said:
To be more historically accurate and not some fantasy WW2? WW2 vechiles didn't move and shoot accuratly.

Bah - don't get all preachy about Historical accuracy in this game.

Well if you want to play some fantasy game go ahead and play but I play WW2 games because I want them to feel like WW2 and not some hocus-pokus fantasy game.
 
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