Agis said:
And somehow I still fail to see why the 100mm is worse then the 85mm... :wink:
Because it does not modify the armour save of the target to the same extent as the 85mm round.
Yes, it is more likely to cause an armour test (by +1). Then again it is less likely to result in an unsaved test. At the very best it is no better than the 85mm in terms of killing potential just on the back of that fact.
It's an interesting point though - how would you stat up a 17pdr APDS vs a 17pdr APCR shell? Same gun, very different ammunition and 'method of destruction' so to speak. An APDS shell has much more chance of penetrating armour, but much lower chance of killing the crew or critically damaging the tank (less/no chance of spalling, reduced concussion etc. etc.)
But in the case of the 100mm and 85mm gun, during WW2 both used only ballistic capped high explosive shells.
It comes back to a similar point I once raised regarding combining hull and dodge scores to represent fighters in ACTA - muddling things up like this makes for an inconsistent system from the bottom up. You cannot say 'this fighter is harder to hit, so we will give it a high hull score' and then also give it a high dodge score to represent the same thing - it's double discounting and throws things way out of whack.
The problem is that there are any number of factors which affect whether a shell will blow up a tank (assuming it hits it in the first place) - and none of the weapon stats clearly corellate to those factors. You've got muzzle velocity, weight of the shell, composition of the shell, type of the shell, type of the armour, thickness of the armour, range, angle of impact...
Agis makes a good point that you can't be too literal with the traits - simply because real life numbers have to be shoehorned in around them. The roll simultaneously represents your chance to hit, and /'how well' you hit/. And /then/ you have a somewhat arbitrary roll for the armour, which is modified by the notional 'type' of ammunition you're using.
With real life stats, for direct comparison, you need to take an even hand in lining things up. In this case, the ammunition types are the same, so the piercing stat should be the same - the difference is in the range (rightly) and in the size of the shell and the weight of high explosive it holds (hence multihit) meaning that /if/ it hits and /if/ it penetrates the armour, it will fundamentally do more damage.