Jak Nazryth
Mongoose
You had the chance to remake Traveller?
What would you change?
I'm not talking about small changes, I'm talking about major changes.
When I started playing in 1980, Traveller was described as the "wild west" of Sci-fi future. Mark Miller initially wanted the look and feel of the late 1800's with a crew aboard a tramp steamer meandering the back waters of far flung ports off the beaten path with all the adventures that might happen on the open seas, or distant "uncivilized" ports of call etc.. I can't put my finger on it, but for some reason there seems to have been a bit of a drift from the original concept Mark had way back in the mid-to late 70's. Maybe because of obvious changes in technology...
After a long absence from the game, then consensus now seams to be Traveller represents the age of sail. That is a minor change I'm still not quite use to.
However, if you had a chance to "re-imagine" traveller, from the very beginning, what would you change? Including the "history" mark miller invented.
Would you change the role of earth and other major human races, including the history?
Would you change the 1 week per jump?
Would you change the 10% rule for fuel during jump?
Would you change the technology that does not allow "subspace"/"instant" communication prevalent in other sci-fi settings?
Would you change the large cumbersome Feudal system of the 3rd Emperium?
Would you change psionics?
Would you make the "look and feel" of your version of traveller more like one of your favorite series of shows, movies, or books?
Don't want to start a long argument/discussion over existing or past rules, but more of a "What would you do if you could scrap the whole thing and start from scratch?
What would you change?
I'm not talking about small changes, I'm talking about major changes.
When I started playing in 1980, Traveller was described as the "wild west" of Sci-fi future. Mark Miller initially wanted the look and feel of the late 1800's with a crew aboard a tramp steamer meandering the back waters of far flung ports off the beaten path with all the adventures that might happen on the open seas, or distant "uncivilized" ports of call etc.. I can't put my finger on it, but for some reason there seems to have been a bit of a drift from the original concept Mark had way back in the mid-to late 70's. Maybe because of obvious changes in technology...
After a long absence from the game, then consensus now seams to be Traveller represents the age of sail. That is a minor change I'm still not quite use to.
However, if you had a chance to "re-imagine" traveller, from the very beginning, what would you change? Including the "history" mark miller invented.
Would you change the role of earth and other major human races, including the history?
Would you change the 1 week per jump?
Would you change the 10% rule for fuel during jump?
Would you change the technology that does not allow "subspace"/"instant" communication prevalent in other sci-fi settings?
Would you change the large cumbersome Feudal system of the 3rd Emperium?
Would you change psionics?
Would you make the "look and feel" of your version of traveller more like one of your favorite series of shows, movies, or books?
Don't want to start a long argument/discussion over existing or past rules, but more of a "What would you do if you could scrap the whole thing and start from scratch?