What would happen in a friends campaign to A Group of Pcs that contained A Powerful Telepath in a version of where Psionics are legal but very heavily restrictee that have 3 times being attacked by Pirates, faked surrender, used The Telepath's Mass Mental Enslavement Power that The GM created to, all 3 times, mentally enslave The Entire Pirate Ships Crew and add it to their sizeable fleet when they eventually return to Imperial Space with 2 400 ton wanted pirate ships both with 14 crew and and 1 600 wanted Pirate Ship with 22 crew and none of them with the documents or anything similiar to show they acquired them in a way that's legal, even if only oin my friends version of Traveller
As well as which according to The GM that power needs A 16+ but The Player has A PSI DM of +2, Telepath /3 and the group faked trying to escape long enough for her to prepare her mind for such a difficult task to take her time enough to increase time needed from 1 to 3 minutes to 10 to 60 minutes for another +3 DM or +8 in total and despite only needing A 8+ she/the player not the characfer, rolled A 10 twice and A 12 once
As well as which according to The GM that power needs A 16+ but The Player has A PSI DM of +2, Telepath /3 and the group faked trying to escape long enough for her to prepare her mind for such a difficult task to take her time enough to increase time needed from 1 to 3 minutes to 10 to 60 minutes for another +3 DM or +8 in total and despite only needing A 8+ she/the player not the characfer, rolled A 10 twice and A 12 once