The method I've been playing is effectively as follows:
- Nuke not fired, but trooper carrying it is killed. The trooper and the points for the munitions (plus the points spent on the launcher and any other add-ons) are counted for the enemy.
- Nuke is fired, those points are locked out, meaning that the 300pts are effectively denied to the enemy, even if the trooper who fired it is killed later on.
- Nuke not fired, but the trooper lives, the points remain firmly in your hand, and congradulations for not wasting valuable munitions.
This goes the same for ordanace carried on Chickenhawks (Blizzard Packs), Slingshot borne ordanance, TAC fighter ordanance. Missiles are slightly different.
If the missile is shot down, the enemy gets the points, but if it crashes as it's origionally intended, bam, points locked out.
Strikes me as odd that by using a weapon in its proper fashion your enemy should benefit from it.
I mean, if we really want to get down to it, can a bullet fired from a gun be re-used in a future battle? How about a grenade? Sure, we don't have a VP cost for rounds fired (that'd be an amazing battle... no shots fired because you don't want to give your foe points), but the effect is the same.
- Nuke not fired, but trooper carrying it is killed. The trooper and the points for the munitions (plus the points spent on the launcher and any other add-ons) are counted for the enemy.
- Nuke is fired, those points are locked out, meaning that the 300pts are effectively denied to the enemy, even if the trooper who fired it is killed later on.
- Nuke not fired, but the trooper lives, the points remain firmly in your hand, and congradulations for not wasting valuable munitions.
This goes the same for ordanace carried on Chickenhawks (Blizzard Packs), Slingshot borne ordanance, TAC fighter ordanance. Missiles are slightly different.
If the missile is shot down, the enemy gets the points, but if it crashes as it's origionally intended, bam, points locked out.
Strikes me as odd that by using a weapon in its proper fashion your enemy should benefit from it.
I mean, if we really want to get down to it, can a bullet fired from a gun be re-used in a future battle? How about a grenade? Sure, we don't have a VP cost for rounds fired (that'd be an amazing battle... no shots fired because you don't want to give your foe points), but the effect is the same.