Corebook (Feb 2018 download) page 101
SKILL AUGMENTATION (TL12)
The Traveller’s nervous system is rewired to
be more suited to a particular task. A pilot
might have his reflexes and sense of balance
improved; a broker might be made capable of
controlling his pupil responses and smelling
pheromones and skin salinity of others. A skill
augmentation gives the Traveller DM+1 when
using that specific skill. A character can only
have one Skill Augmentation, and must initially
possess that skill at least at level 0 to benefit
from the augmentation.
Skill Augmentation Skill TL 12 Cost Cr50,000
CSC page 92
SKILL AUGMENTATION
The Traveller’s nervous system is rewired to be more suited to
a particular task. A pilot might have his reflexes and sense of
balance improved, for example, while a broker might be made
capable of controlling his pupil responses and smelling alien
pheromones and skin salinity. A skill augmentation grants the
Traveller DM+1 when using that specific skill. A Traveller may
have three different skill augmentations at any one time.
Skill Augmentation TL 12 Cost Cr150,000 [incidentally life would be easier for those of us with crappy middle-aged eyes if you either consistently used MCr or KCr for costs or put commas in your thousands]
A quite important change: the Corebook skill augmentation qualifies as a combat implant benefit within the TL 12 and Cr 50,000 limits but you can only have one and only if you already have that skill anyway - the CSC skill augmentation costs three times as much and so can't be a benefit and you can have 3 in any skill you like (although a CSC Neural Link-13 plus a Wafer Jack and a bunch of expert programs would give a similar benefit at much less cost and without as much major invasive surgery to rewire your entire nervous system).
So which is correct?
SKILL AUGMENTATION (TL12)
The Traveller’s nervous system is rewired to
be more suited to a particular task. A pilot
might have his reflexes and sense of balance
improved; a broker might be made capable of
controlling his pupil responses and smelling
pheromones and skin salinity of others. A skill
augmentation gives the Traveller DM+1 when
using that specific skill. A character can only
have one Skill Augmentation, and must initially
possess that skill at least at level 0 to benefit
from the augmentation.
Skill Augmentation Skill TL 12 Cost Cr50,000
CSC page 92
SKILL AUGMENTATION
The Traveller’s nervous system is rewired to be more suited to
a particular task. A pilot might have his reflexes and sense of
balance improved, for example, while a broker might be made
capable of controlling his pupil responses and smelling alien
pheromones and skin salinity. A skill augmentation grants the
Traveller DM+1 when using that specific skill. A Traveller may
have three different skill augmentations at any one time.
Skill Augmentation TL 12 Cost Cr150,000 [incidentally life would be easier for those of us with crappy middle-aged eyes if you either consistently used MCr or KCr for costs or put commas in your thousands]
A quite important change: the Corebook skill augmentation qualifies as a combat implant benefit within the TL 12 and Cr 50,000 limits but you can only have one and only if you already have that skill anyway - the CSC skill augmentation costs three times as much and so can't be a benefit and you can have 3 in any skill you like (although a CSC Neural Link-13 plus a Wafer Jack and a bunch of expert programs would give a similar benefit at much less cost and without as much major invasive surgery to rewire your entire nervous system).
So which is correct?