grauenwolf
Banded Mongoose
Here are the situations that we ran into in our last session.
* Fixing an antique jet car
* Driving said jet car
* Overriding the lock on the door to the power plant in an alien building
* Fixing an alien power reactor in a building
* Overriding the controls on an elevator in an alien building
* Switching an alien cyropod from external power to battery backup
* Treating radiation sickness
* Treating wounds from a flying animal
* Firing a gun loaded with traq. rounds at flying animals
* Convincing a star port officer to hand over surveillance film on their hanger (some of their cargo was stolen)
Some of the skills were pretty obvious, others not so much. The biggest one that was missing is some sort of electrical engineering to deal with the door lock and elevator controls.
* Fixing an antique jet car
* Driving said jet car
* Overriding the lock on the door to the power plant in an alien building
* Fixing an alien power reactor in a building
* Overriding the controls on an elevator in an alien building
* Switching an alien cyropod from external power to battery backup
* Treating radiation sickness
* Treating wounds from a flying animal
* Firing a gun loaded with traq. rounds at flying animals
* Convincing a star port officer to hand over surveillance film on their hanger (some of their cargo was stolen)
Some of the skills were pretty obvious, others not so much. The biggest one that was missing is some sort of electrical engineering to deal with the door lock and elevator controls.