I've gotten bored of being A Traveller GM and less then 3 hours ago joined A Traveller Gaming Group. The problem is that they don't know I'm A Veteran Traveller GM, haven't told me for fear they wouldn't accept me and their next Campaign is going to be Pirates of Drinax. So can you please give me advise on how to fully enjoy it and ensure Drinax survives and wins, but without risking spoiling or ruining the fun for 1 of both of me or the others in my new group?. For example if we capture 1 or both of The 50,000 Ton Yarrow from Rumors of The Reach and/or Kronds 30,000 Ton Prophet Zomon I could make the logical suggestion of converting them into Very Heavy Cruiser Class Capital Ships to fend off the anticipated Aslan Attack when Drinax gets officially restored without ruining the others fun, but that would be cheating as I'm using inside knowledge that The Battle for Drinax from/in Adventure 10 will involve a minimum enemy force of 11 Ships worth 20 Fighting Dice and 1 Capital Ship. What should I do?