Out of boredom I did Adventure 1 of Drinax for a group whose GM has Flu, they did it brill, they rolled A 2D6-1 for Persuade /1 and Edu +2 or +3 on A -4 roll with 9's both times to add both Miria and her Ship and The Armed and Armoured Merchant Ship to their fleet, they then, thanks to A -1 effect misjump and my GM friends custom Fuel-Dump Events Table, met Krssh's old ship at The Fuel Dump and passed A 2D6-3 for Diplomat /4 and SS+3 or +7 on A -10 roll with A 3rd 9 to get them to not go solo, let Krssh assume command and sign up with the characters, then captured Ferrik dead and his ship alive, so that's A fleet of 3 200 ton, 1 400 ton and 1 100 ton ships in the fleet almost right from the start as well as 2 planets almost guaranteed to join Drinax within 7 game years and 2.7 real-life months. Boy I've messed up, what would you suggest I make up for my mistake