I think a
Pirates of Drinax Anniversary Edition should be a cleanup and upgrade, not a rewrite.
The big thing with PoD is that the core campaign already works. The reason people still talk about it is because it gives you a ship, a letter of marque, a dangerous part of space, and then basically says “go make something of this.” That freedom is the whole point. You can back Oleb, betray Oleb, build your own pocket empire, play pirate, play privateer, or accidentally start a war. That part does
not need fixing.
What I would want is everything around it tightened up.
First, a full refresh to current rules. Ships, vehicles, gear, NPCs, all of it. Not because the old material is bad, but because it would be nice to have the whole line speaking the same rules language.
Second, a real consistency pass. PoD was clearly written and published in pieces, and it shows here and there. That is not me taking a shot at it, it is just reality. Gareth Hanrahan has even said, after the fact, that some parts are stronger than others and that there are bits he would revisit if he had the chance. An Anniversary Edition is exactly the place to do that. Keep the campaign, clean up the joins, tighten continuity, smooth over the rough patches.
Third, I would really like to see the regional material brought up to the level of
Borderland. The Drinax Cluster, Kteiroa, and the surrounding worlds should get the same kind of practical treatment: what is really going on there, who actually has power, what trade looks like, what the world profile says versus what conditions are actually like on the ground. That sort of thing is incredibly useful for referees.
Fourth, consolidate the Harrier material. The Harrier is the heart of the campaign. All the defects, repairs, upgrades, crew issues, commerce raiding rules, operational stuff, all of that should be in one updated place and not spread around (And expanded upon)
Fifth, better referee tools in general. Faction summaries, reaction guidance, timelines, campaign trackers, cleaner indexes, clearer “if the Travellers do this, these groups respond like this” support. Drinax is a great sandbox, but it could be much easier to run.
And the one big new thing I would absolutely want is this:
Equipment of the Reach
Not just a chapter. A real book. Basically, a
Central Supply Catalogue-sized book for PoD and the Trojan Reach.
Because one of the things Drinax campaigns keep running into is that equipment is not just “can I afford this?” It is also “where do I get this?”, “who will sell it to me?”, “is it legal here?”, “is this Imperial, Aslan, GeDeCo, black market, military surplus, salvage, or some weird relic?”
That book could cover Drinaxian relics, Aslan gear, Imperial frontier gear, corporate hardware, smuggling tools, salvage and mining equipment, boarding kit, local vehicles, field workshops, ship fittings, sensor packages, survival equipment, medical gear, all of it. But the really important part would be
availability.
Tell me what can be bought on Tobia, what only turns up through shady brokers on Theev, what you can get out on the frontier, what you need connections for, what is salvage-only, what is common in the Reach but rare in the Imperium, and vice versa. That would make the setting feel a lot more alive and useful. And you can add Reach 'flair' to it all.
And lastly, I would want an
Empire Building book.
Because let’s be honest, a lot of Drinax campaigns end up going there sooner or later. The Travellers stop being “just a crew in a ship” and start rebuilding the Kingdom, taking control of bases, backing worlds, managing trade, building alliances, running deniable ops, hiring NPC captains, and in some games, basically trying to bring back Drinax or even the Sindalian Empire.
And at that point, a lot of referees have had to just wing it.
So give us a proper book for that side of the campaign:
- base building
- starport upgrades
- money flow
- trade income
- maintenance
- spy networks
- agents
- NPC pirate crews working for the players
- privateer licenses
- small fleets
- loyalty and betrayal
- subordinate captains going off-script
- how to actually hold worlds
- how to govern them
- how much they give back
- how much they cost
- how much trouble they cause
Basically, give us rules and tools for what happens when the Travellers stop raiding the Reach and start trying to rule part of it.
That feels like one of the most common long-term outcomes of a PoD campaign, and it deserves actual support instead of always being pushed onto the referee to invent from scratch.
That would be my ideal Anniversary Edition.