What real use are escape pods?

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Precrumblable.
 
There is a divider between engineering and the rest of the spacecraft, the rationale that standardized spaceships had fixed volume engineering compartments.

Though, it's also interpretation of hull, and self sealing.
 
The personal re-entry kit has been a thing since JTAS 12 in 1981...

updating to MgT baseline tech it could have a small grav unit for maneuvering instead of the chemical rocket. You can also build in an acceleration compensator and grav plate...
I've just read it (JTAS 11). It's not exactly portable at 77Kg minimum and over 100Kg with survival kit and recovery aids :).

It is also not particularly quick with 15 minutes to strap in and inflate (assuming you have already donned the vacc suit), then potentially hours to get into the right position to conduct the ablative portion of the drop.

The MGT2 version doesn't give any of that information so the blast from the past it is useful to find out it is supposed to work how long it will all take.
 
also cargo compartment and rest of the ship and bridge section and rest of the ship. Fuel tanks go without saying

Yes, but in CT:Book 2 there was a very explicitly stated separation of the Engineering Compartment, from the Main Compartment of the ship where "everything else" went (for "Standard Hulls", at least).
 
Yes, but in CT:Book 2 there was a very explicitly stated separation of the Engineering Compartment, from the Main Compartment of the ship where "everything else" went.
I didn't state the engineering compartment wasn't separated. One doesn't prexclude the other. Common sense and engineering would dictate separating the major areas. All one has to do is look at how subs separate areas into different watertight compartments. Wouldn't be any different on a space craft. Unless the ship's architect was on drugs or plain stupid.
 
I didn't state the engineering compartment wasn't separated. One doesn't prexclude the other. Common sense and engineering would dictate separating the major areas. All one has to do is look at how subs separate areas into different watertight compartments. Wouldn't be any different on a space craft. Unless the ship's architect was on drugs or plain stupid.

Understood. I was just pointing out that Condotierre's comment was based on a design element that goes all the way back to the beginnings of CT. And that there was a particular focus in Book 2 on the separation of the Main & Engineering sections.
 
It wasn't just standard hulls; you could have any size Engineering Compartment if you paid for a custom hull. But at that point the allocation was determined.
 
Understood. I was just pointing out that Condotierre's comment was based on a design element that goes all the way back to the beginnings of CT. And that there was a particular focus in Book 2 on the separation of the Main & Engineering sections.
Yes, I remember. I've been making ships since Book 2. That is when it was in its infancy as a subject and although Marc is a very smart man he couldn't know it all and include much. It was amzing enough he got the game out the door and it started selling.
 
Yes, I remember. I've been making ships since Book 2. That is when it was in its infancy as a subject and although Marc is a very smart man he couldn't know it all and include much. It was amzing enough he got the game out the door and it started selling.
In 1977? At the start of both the RPG craze and the Star Wars craze?

Nah. Nerds were primed for Traveller. All Marc and GDW had to do was serve up a better product than the likes of Metamorphosis Alpha or Star Patrol. Which, for general spacefaring science fiction, they did.

Also, don't forget GDW were already an established and successful wargame publisher (and one of only a few doing SF games before Star Wars). I'm guessing a lot of people who already had Triplanetary or Imperium, or GDW's historical games, checked Traveller out from curiosity.

Also... no science fiction author knows it all, and many don't know as much as they should. GDW did all right in that respect.
 
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Don't you ever WATCH those movies? The hole isn't venting and BLOWING you out into the vacuum as the pressure drops, it is SUCKING you into space from OUTSIDE and will continue to do so until you lose your grip, or your adversary does (however long that takes) and the person finally flies thru the hole. Only then does the hurricane-force windstorm begin to drop off and let up so that whoever is left can pull themselves to safety with difficulty (regardless of the interior volume of the room, size of the hole, or how much atmosphere it could possibly have held at 1.0 atm pressure to begin with). ;)

In SOME cases, a hole open to space also negates the artificial gravity. (Star Trek Into Darkness). Be careful out there.

Even if the hull breaks into sections there should be enough behind bulkheads to act as safe rooms.

Your vessel was designed and constructed by the lowest bidder.
 
Your vessel was designed and constructed by the lowest bidder.
Actually there's a good half-dozen assumptions there that aren't necessarily so. Does the Imperium use Civilian contractors? Do they use a bid process or do they use a fixed cost method? What are their specification documents? How much is managed by the Navy? Ad nauseam. Honestly, your point doesn't stand as the only way or even as the best way.
 
Tee/Five was a bit more descriptive on customization.

Lowest bidder could be that the item is question has been commoditized, so generic.

And, we could add in currency exchange, and off shored lower costs.
 
There is one situation where an escape craft might be useful, which is where hostile forces are intent on capture but would not be able to chase escaping objects. There's always the risk that they may shoot them, but if that's the reason you have them you'd probably build in countermeasures to spoof lots of fake signatures as part of the ejection process. THOSE kind of escape pods (and their dummies) would probably want maneuver capacity to get to other ships in the squadron. Ships designed to operate solo wouldn't benefit much from these.

A variation on that is setting the ship to self destruct, or putting it on a collision course.

Again, as has been disccussed earlier, adventure class ships are unlikely to benefit for this stuff; it seems to be most useful for warships in a squadron.
 
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