What Races have you added to the Traveller universe.

Infojunky

Mongoose
Besides the the "Major" races have you added any new races?

Or for that matter any other critters either natural or made?
 
Infojunky said:
Besides the the "Major" races have you added any new races?

Or for that matter any other critters either natural or made?

I have used minor races from various sources, but I have tried to avoid adding a "new" Major race.

I have found many of the minor races from the JTAS and other magazines have been fun and give places like Star Ports a nice feel.

Daniel
 
dafrca said:
I have found many of the minor races from the JTAS and other magazines have been fun and give places like Star Ports a nice feel.

Agreed - and there are a lot of them, even in official adventures. There's something like ten of them in the Spinward Marches alone. Although they all seem to be strongly bound to their homeworld; I wouldn't expect to see them at a starport.
 
pasuuli said:
dafrca said:
I have found many of the minor races from the JTAS and other magazines have been fun and give places like Star Ports a nice feel.

Agreed - and there are a lot of them, even in official adventures. There's something like ten of them in the Spinward Marches alone. Although they all seem to be strongly bound to their homeworld; I wouldn't expect to see them at a starport.
You would if the starport was on thier world. :wink:

There is something odd they way it feels to become the clear minority in a crowd. Gives a different feel to the Starport.

Daniel
 
I've always liked the Prt". They were in JTAS 26. The stats seem to be close enough to use in MGT.

Sevya
 
In my next ATU (non-OTU) I'll probably use the Celirans, a race of warm-blooded, egg-laying sentient "lizard-birds" who have evolved from theropods transplanted from Earth to what has later become their homeworld of Renya by a long-extinct alien race about 70 million years ago (as part of a hunting preserve). Celirans are a bit smaller than Humans, have green skin with soft scales, large yellow (or orange in some cases) eyes and a long, flexible prehensile tail (which is also a bit useful when swimming). They are bipeds but don't exactly walk upright (their pelvis is similar to those of their theropod ancestors or to that of birds - they walk bent forward from a Human perspective). They have bird-style legs and three fingers in each hand (one opposing two). They also have a crest of feathers on their heads and a bunch of feathers at the tip of their tail. They also have chirpy voices and are better singers than humans on average (especially the males).

Courtship in their ur-species was similar to that of songbirds - the female chose the male: the more colorful a male was and the better he sang, the greater chances he had to find a mate. As a sentient species, of course, interpersonal relations vary from this, but the biological adaptations for this form of courtship remain: males and females have the same muscle mass; males have chirpier voices than females and sing better than them; and males are more colorful than females (all of these taken together was the source for some embarrassing incidents when the first Human explorers reached Renya). As both parents could roost and feed the young (originally with chewed insects and fruits; in modern times with a mash of insects and fruits made in a blender or bought ready), family structure tends to vary more greatly between Celiran cultures than between different Human cultures (as except for laying the eggs, both Celiran parents could fill the same rules). Most Celiran societies are slightly matriarchal, but not overly so, though religious leaders are almost always female (among other things, due to the fact that psionics manifest only in females in this species, and were known since a very early period in their history). Their most common religion is the faith in Meya Enna ("One Mother"), a monotheistic agrarian (originally, that is) goddess; Renya itself is a constitutional theocracy with the Council of Matriarchs sharing power with the elected Assembly. There are, of course, other religions (as well as multiple sects within this faith), most notably shamanic faiths, some of which have been adopted (in a modern form) by Celiran spacers.

Celirans have evolved in a swamp-forest, and are well adapted to eating insects, fish and soft fruits: they have many small, very sharp teeth. Due to their terragen origin, they could easily eat some Earth foods, though they find most kinds of meat - not to mention cereals and most "harder" baked goods - quite hard to chew; also, as non-mammals, they are incapable of digesting lactose.

In that ATU, Celirans are considered a "Minor Race" by the main Human polity because they've received jump technology from Humans. However, this title is a bit unfair as Celirans had space exploration when Humans were struggling with early gunpowder weapons, interplanetary colonies when Human naval exploration was just beginning, and interstellar STL sleeper-ships when Humans have barely invented the first primitive steam-engines. However, for various reasons, they haven't invented gravitics or jump-drives for centuries and were limited to TL8 and early TL9 for that time. This has several implications. First, while they had no gravitics or jump-drives, they have a long history of perfecting interplanetary and interstellar STL craft and had many research advances in the fields of life-support, hydroponics, medicine and cryogenics (and their low-berths are better than Human ones even today). Second, their ship design paradigm is still very influenced by the needs of pre-gravitics ships (they have gravitics only for a century or so), with engines places "below" the decks rather than at the ship's "rear", with unstreamlined large ships using aerodynamic smaller craft for atmospheric operations, and with a tendency to build distributed-structure ships and modular ones. Third, Celiran spacers had quite a long time to develop their own sub-culture, as without FTL there was a huge amount of space colonization in the Renya system rather than just colonizing planets and moons. Fourth, Celiran gravitics and jump-drives, reverse-engineered from Human tech, typically lag a bit behind the current Human tech (they have the same ranges but less efficiency). And fifth, there is a number of Celiran worlds settled by STL sleeper-ships, many of which had quite a time to develop their own cultures (and national identity in some cases).
 
The main race I've made for my universe are goblins. Now, these are based more upon the goblins within Spiderweb Software games Avernum and Nethergate than upon D&D goblins.

Nevertheless I'm planning to put them into any game I run. If I ever run a campaign again.
 
Jame Rowe said:
The main race I've made for my universe are goblins. Now, these are based more upon the goblins within Spiderweb Software games Avernum and Nethergate than upon D&D goblins.

Nevertheless I'm planning to put them into any game I run. If I ever run a campaign again.
I once played in a game where the GM added in quite a few of the races from D&D. It was odd, sort of like Shadowrun in space. The odd thing was how it took away from the Traveller feel for most of us in the group.

But I figure if handled right it could be interesting.

Daniel
 
Gruftys 'Sand Monkeys' from the early '80's

I wonder if he can still 'do' the noises and the hand movements?

(You had to be there!)
 
Golan2072 said:
In my next ATU (non-OTU) I'll probably use the Celirans, a race of warm-blooded, egg-laying sentient "lizard-birds" who have evolved from theropods transplanted from Earth to what has later become their homeworld of Renya by a long-extinct alien race about 70 million years ago (as part of a hunting preserve).

I'd love to borrow this and add it to the List of Traveller Races. If anyone else is looking for some ideas, here's a good starting point.
 
tjoneslo said:
Golan2072 said:
In my next ATU (non-OTU) I'll probably use the Celirans, a race of warm-blooded, egg-laying sentient "lizard-birds" who have evolved from theropods transplanted from Earth to what has later become their homeworld of Renya by a long-extinct alien race about 70 million years ago (as part of a hunting preserve).

I'd love to borrow this and add it to the List of Traveller Races. If anyone else is looking for some ideas, here's a good starting point.
Feel free to borrow this as long as you credit me. Just note that this is a non-OTU race from my ATU.
 
I added the Lishthaqua, a nebulous race that inhabited various gas giants in my Liberty Sector game some 25 years years ago. I gave them a higher tech level than the Imperium, but they had passed through the starfaring phase long ago. The Terrans in the sector had been fleeing the Regime in the Solomani sector and found a basis for trade with the lish (literature, art, etc.). The Imp & Sols were wary of the Lish as their tech level was higher, but unknown.

I also made my Ancients the same as those in Call of Cthulu (Cthulutech is being added to my Trav game as we speak)
 
I added a Methane breathing species at TL17 called the S'Haan.

They were kind of like the methane species from CJ Cherryh's "Chanur" books. They acted like the Aann and spoke like the Chi Chi (for those who know the work).

They only inhabited worlds that were SIZ 7-9, ATM A and Hydro 4+

BUT, they occupied ALL of them and no one survived an attempt to land on one of their worlds. The only place they would deal with humaniti was at one station built special for the purpose (I called it Meetpoint, like Cherryh did, because I have no imagination).

They were mostly used for "strange aliens doing strange things", but they occasionally became important to the plot. I had them be a group of methane breathing species that pretty much ignored the oxygen breathers.
 
To be quite honest I have rarely added any new species (I know I used race to start this thread) of non-terrestrial origin. I have maintained for years one of the biggest difference between Solomani and imperial science is in the realm of BioTech. As such there are a bunch of engineered species running around dispersed across a wide area due to the fallout from the Solomani Gene War.

So splices, mories and other forms of anthropomorphic silliness abound in my games. A marriage as a result of a Scout's Brew bender can be interesting to say the least.
 
I've used the early JTAS additions (Virush, Newt, Dolphin, Ael Yael) for two decades or more.

I've had Hiver, Aslan, Vargr, Solomani, Vilani, Virush, Newt, Dolphin, and Ael Yael PC's played in campaigns I've run, in addition to my own additions:

Glixians: take an octopus, end each tentacle with 4 sub-tentacles. Give it enough cartilage and muscle strength to function arboreally. Str was lowered (-3), int raised (+2), and soc was -3. All are ambidexterous, vision is 360°, depth perception zone is 45°, aging is human table at +4 DM.

Ship's Bobcat: sentient (not recognized as such in the 3I until post 1100) bobcats/lynx used by solomani crews as combination tool fetcher, entertainment/pet, vermin hunter, and guard dog. 15-30kg. GenAssist considers them a failed uplift. Merchant crews consider them a success.
 
AKAramis said:
Glixians: take an octopus, end each tentacle with 4 sub-tentacles. Give it enough cartilage and muscle strength to function arboreally. Str was lowered (-3), int raised (+2), and soc was -3. All are ambidexterous, vision is 360°, depth perception zone is 45°, aging is human table at +4 DM.

Sentient Tree Krakens!
 
pasuuli said:
AKAramis said:
Glixians: take an octopus, end each tentacle with 4 sub-tentacles. Give it enough cartilage and muscle strength to function arboreally. Str was lowered (-3), int raised (+2), and soc was -3. All are ambidexterous, vision is 360°, depth perception zone is 45°, aging is human table at +4 DM.

Sentient Tree Krakens!

Kinda... but I've been using Glixians since 1984... and I didn't find out about the tree krakens until 1985... Just parallelism... ;)
 
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