What PSI Powers and Stat would you suggest for Qt?

JMISBEST

Mongoose
I'm thinking, just for a laugh, to use Star Trex's God-like Q in Traveller and want to know what PSI Powers, PSI Stat and other similar powers unique to The Q Race you would suggest. After all I plan for him to instantly kill then seconds later restore to life a entire Imperial Fleets Personnel as a mere demonstration of his powers, like he did in Next Generation, have him introduce The Characters and The Imperium to The Uber-Empire, like he did with Pickard, The Federation and The Borg, and have him give at least 1 of the characters the chance to go back in time to prevent the action as cadets that ultimately cost them their Naval Career and later their life, but at the cost of being considered a cowardly worm and never rising above Rank 2 NCO/Rank 1 Officer and then again going back in time to correct their own history, like Q did for Pickard. How should I handle this?
 
The Q are pretty much beyond stats if you’re going for a full on version. They don’t need to roll and can do anything they wish. Defining the characters motivation and interests are more important. Why do the do what they do? Curiosity, malevolence or just boredom.
 
MonkeyX said:
The Q are pretty much beyond stats if you’re going for a full on version. They don’t need to roll and can do anything they wish. Defining the characters motivation and interests are more important. Why do the do what they do? Curiosity, malevolence or just boredom.

Not really sure as I'm not that big a fan of Star Trex, just know enough to figure that like with Q in Star-Trek he can appear for 1 or more reasons of comic relief for the fans and in the actual game boredom, wanting to help someone he likes but lack of experance with mortals making it worse, to make a fight, battle or war fair to both sides by making either a situation that characters couldn't win into 1 they can win or 1 they couldn't lose into 1 they could lose or to get help understanding something he doesn't understand like the falsehoods, both good and bad, involving Robin Hood, Love, Childhood and having, looking after and raising children
 
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