What is a Hull Code?

IanBruntlett

Emperor Mongoose
Hi,

There is a table ("The Hull", top left hand corner of p106, in the spacecraft design chapter) and it lists Hull, Hull Code, Price (MegaCredits).

I can use the table to find out how much a given hull tonnage will cost.

What, however, is the column marked "Hull Code" used for? Which other bits of the core rules use "Hull Code" ?

TIA


Ian
 
Hull Code is a shorthand for the Size (volume) of the hull.

So, all 100 ton ships are hull code 1.

It is a hold over from the original High Guard where there was a Universal Ship Profile, similar to the Universal World Profile explained on page 170.

It is not strictly required for design or anything else. It COULD have been used to shorten up a few of the design tables but wasn't.

You can ignore it if you like.
 
On that note does anyone know how to decode a Universal Ship Profile....I've got supplements that list them for a buncha items and it would be useful to allow me to re-encode them to convert to MongTrav? Same for vehicles actually....
 
Myrm said:
On that note does anyone know how to decode a Universal Ship Profile....I've got supplements that list them for a buncha items and it would be useful to allow me to re-encode them to convert to MongTrav? Same for vehicles actually....

Which edition? CT-HG1, CT-HG2, MT, or T20?

The Risus conversion is based upon CT-HG2; MT and T20 use the same factors, but present them VERY differently.
Risus Traveller Conversion said:
The High Guard® ("HG") (the space navy's name for itself) uses the Universal Ship Profile ("USP") as an abbreviated identifier of all starships in headers of its communications. This format was adapted in its entirety by a very bureaucratic Travellers Aid Society. This header information is still used as the standard identifying electronic signature found in all starship communications; although it is routinely ignored or even filtered out of open ship-to-ship transmissions.

The USP does serve its primary purpose of providing an enormous amount of tactical data at a glance. This single line of text uses a fixed structured format and hexadecimal notation to minimize space. The information is structured in the following order: variable length Ship Number, variable length Ship Name, double-letter ship code, 7 single-digit maneuverability codes, 6 single-digit defensive measures codes, 5 single- digit offensive measures codes, 1 single-digit fighter squadron code, ship construction cost, and ship displacement. A USP looks something like:

0902MMIV The Leopard, Trader
FT-2300001-000002-20000-0 Mcr500.0 400 tons

Obviously the USP must be memorized in order for the details to be meaningful, but even a novice can realize that any listing for fighter squadrons means a very BIG, military ship. (Remember that a Risus USP lists the actual number of dice, which is different from the hexadecimal code as used in CT.)

HG USP Scheme (in Order):
Registration Number

Registration Name

Registration Type

Size (Tonnage Code)
Jump Distance (Parsecs)
Maneuver Speed (G Acceleration)
Power Plant Output (Code)
Computer Capability
Crew Size (Code)

Sandcasters (Code)
Meson Screen (Code)
Nuclear Dampers (Code)
Force Fields (Code)
Repulsors (Code)

Lasers (Code)
Energy Weapons (Code)
Particle Accelerators (Code)
Meson Guns (Code)
Missile Bays (Code)

Fighter Squadrons (Code)

Cost (Mega Credits)
Actual Displacement (Tons)
http://risusiverse.wetpaint.com/page/Travelling+Heavy?t=anon

The two rows beneath are the Batteries, and Batteries Bearing for a given USP code. USP's are space-aligned.
 
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