GianniVacca
Mongoose
I've been playing RQ2 for years, never moved to RQ3, but I did move to MRQ (mostly because I was attracted by the Second Age setting -- I was tired of the brave-Orlanthi-vs-evil-Lunar adventures).
Now the problem I have is that I really, really find there are a few parts of MRQ that I believe are definitey broken, viz:
- the combat system
- the what-happens-to-an-integrated-rune-once-the-character-dies stuff
- the rune magic system (especially when used in Glorantha)
I would like to know if anybody had devised good fixes for the above-mentioned defects.
I have seen an interesting alternative combat system (the Non Tabular Combat from Mr Qwiki) -- I would like to hear from someone who's tested it.
I haven't seen anything regarding the two other problems, the rune-related ones. In the campaign I've started to run, I've ignored rune integration, and I've used a unique skill for all rune magic spellcasting -- but then it's a God learner campaign so it's easier. I frankly do not know what I would've done in an Orlanthi or Praxian campaign.
Now the problem I have is that I really, really find there are a few parts of MRQ that I believe are definitey broken, viz:
- the combat system
- the what-happens-to-an-integrated-rune-once-the-character-dies stuff
- the rune magic system (especially when used in Glorantha)
I would like to know if anybody had devised good fixes for the above-mentioned defects.
I have seen an interesting alternative combat system (the Non Tabular Combat from Mr Qwiki) -- I would like to hear from someone who's tested it.
I haven't seen anything regarding the two other problems, the rune-related ones. In the campaign I've started to run, I've ignored rune integration, and I've used a unique skill for all rune magic spellcasting -- but then it's a God learner campaign so it's easier. I frankly do not know what I would've done in an Orlanthi or Praxian campaign.