newtraveller
Mongoose
...that makes it a better rpg than other sci-fi rpgs, past and present?
- NO experiance reward system. You train to improve your skills. The rewards are only monetary (items and credits).newtraveller said:...that makes it a better rpg than other sci-fi rpgs, past and present?
newtraveller said:...that makes it a better rpg than other sci-fi rpgs, past and present?
newtraveller said:...that makes it a better rpg than other sci-fi rpgs, past and present?
... # You dig giant robots, I dig giant robots, we dig giant robots, chicks dig giant robots # ...EDG said:If you want giant robots
AKAramis said:Unless Out In the Black added one, the "trade rules" in the Serenity RPG are essentially "GM makes up cargoes on the fly".
Golan2072 said:I think it probably boils down to three main things.
First, Traveller allows the players to begin play with kick-ass professional characters with background rather than youngsters fresh off the farm. You want to play a grizzled Marine sniper? A doctor? A famous scientist? Traveller allows these to be played from session one, and, in many cases, they'll already be at the same level as professional NPCs.
newtraveller said:...that makes it a better rpg than other sci-fi rpgs, past and present?
newtraveller said:Is Traveller as flexible as Alternity was?