What colour is your character?

I don't know if anyone's mentioned this before, but I just spotted that the hex notation UPP is the same as colour in html. Should have spotted this sooner; I have spent 15 years working in web and digital media, and it's bloody obvious!

So copy and paste your character's UPP into an html editor as a page colour, or into the colour palette of an imaging program like Photoshop or Flash or similar, and see what colour he/she is. The interesting thing is that the better the stats, the lighter the shade...

Just think, we can fit hundreds of stat blocks onto a page as squares of colour. It's an obscurantists dream. No longer does AOTI have to be pages of dull number strings, instead, it can be pages of colourful squares requiring even more effort to interpret! :twisted:

The helpful bit of this is that you can do the reverse; you can get a character's UPP or a world's UWP (sans starport and TL) from picking a colour at random.

So this is nothing truly useful, but it is Quite Interesting... :)
 
it'd be interesting because characters with higher physical stats should be redder, and characters with higher social stats will be bluer. Average characters (all stats around the same level) should turn out as shades of grey.
 
My God.... that is disturbing on so many levels... If I wasn't married already I'd be all over you with marriage proposals... ;)

/wolf
 
What a fun idea!

Some of my current characters:

Markos Skeelie, 69A864
Pascoe Federman, C79A65


And a couple of worlds from my sector:

Baxter 2315 B4A0444-D A Ht Ni 512 Im F6 V
Morudus 2613 C66297B-8 Hi 533 Im G9 V
Sentinel 2812 B88669D-8 A Ag Ga Ni Ri 903 Im K1 V M1 V
 
JimG said:
And a couple of worlds from my sector

how are you entering those? the colours are six-digit, UWPs are eight. Are you just entering the first six digits starting from the starport, or skipping starport and tech level and doing Size/Atm/Hyd/Pop/Gov/Law?
 
EDG said:
JimG said:
And a couple of worlds from my sector

how are you entering those? the colours are six-digit, UWPs are eight. Are you just entering the first six digits starting from the starport, or skipping starport and tech level and doing Size/Atm/Hyd/Pop/Gov/Law?
he's doing this...
Code:
<span style="color: rgb(74, 4, 68);">Baxter        2315 B4A0444-D  A Ht Ni              512 Im F6 V </span>
<br>
<span style="color: rgb(102, 41, 123);">Morudus       2613 C66297B-8    Hi                 533 Im G9 V </span>
<br>
<span style="color: rgb(136, 102, 157);">Sentinel      2812 B88669D-8  A Ag Ga Ni Ri        903 Im K1 V M1 V</span></span>
Basically converting the first 6 digits into the color code.
 
EDG said:
JimG said:
And a couple of worlds from my sector

how are you entering those? the colours are six-digit, UWPs are eight. Are you just entering the first six digits starting from the starport, or skipping starport and tech level and doing Size/Atm/Hyd/Pop/Gov/Law?

I'm skipping the starport and tech codes.

The bbc code looks like this:
Code:
[color=#88669D]
Sentinel 2812 B88669D-8 A Ag Ga Ni Ri 903 Im K1 V M1 V
[/color]
 
As you take damage in combat, the red flows out of your character. Dead characters turn blue or black.

Works for me. :)
 
JimG said:
I'm skipping the starport and tech codes.

Figured.. that'd make more sense than just starting at the starport, it'd be more representative of the world itself.
 
My last Classic/MT Character was

Narisa BDCC86-C Irklan/Army/Bounty Hunter

GMing the following

Kira March 9A9CCB (-C) O5 Merchant
Eda Wise ABB9A7 (-A) O1 Marine
Hammond Burns BACBA6 E5 Army
Jack Lions 989894 Civilian
 
Deniable said:
As you take damage in combat, the red flows out of your character. Dead characters turn blue or black.

Works for me. :)

LOL... It just gets better and better... soon we can start a true religion. Fits with all the Canon-wars we've had as well. :-)

/wolf
 
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