l33tpenguin
Mongoose
AdrianH said:A great deal of calculation went into the optional beam rules to ensure that they don't score more hits than the original rules. But an accurate beam will kill a fighter more often using the optional beam rules than using the original. (Which may be why, when the Shadows beam weapon becomes accurate in anti-fighter mode, it becomes a mini-beam.l33tpenguin said:Nah, it just makes it Always accurate...AdrianH said:The accurate trait breaks the optional beam rules if any fighter comes near Chimera.![]()
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Hrm... I'll have to look over the optional rule and see how best we can break it with other rules.
So are adaptive armour and GEG, and to some extent so are dodge and interceptors, which is why ships with any of those defences tend to have fewer damage and crew points than those without. So the 2 damage Armageddon ship gets as many defences as possible to make it equivalent to a more normal ship with only one or two defences. It also gets a big sign stuck to the side showing the order in which all those defences apply - there are now rather more than the interceptors and dodge which started this thread in the first place. :lol:Although, in all honesty, I want to see what is possible with a 1-2 damage ship at armageddon level using only existing rules. I'm even not sure about using shields, because that is essensially more damage.
True, but all the other traits, GEG, interceptors, AA, Dodge, they all cause hits to just be ignored. Which is truely maddening. At least, when you hit shields, you cause the other player to mark something off on his sheet. You accomplished SOMETHING.
Maybe just minimal shiels, like 5/5. Because I know full well that it drives me nuts when I score hits on shields and then they just get erased. Not as nuts as when I score a dozen hits and they all just go away, but it does anger me.
A note about crit protection on this. We really don't need extra weapons or traits to protect from crits. This has 2 damage and 2 crew. If it takes a crit, it is done.
And, if we want to give it a REALLY broken weapon, make its main weapon a 1 die twin linked beam. I don't believe there is anything in the rules against it, just nothing has it because it is VERY broken. I did rolls for a 6 die twin linked beam. I gave up rolling after something like 40 hits.