phantomdoodler
Mongoose
This is a simple idea for making the weapons a little less uniform. Why would you buy a Broadsword rather than a Dagger, if mechanically they are the same?
Each weapon has its own ENDURANCE rating, equal to its cost in Gold Crowns. In combat, if you roll a 0 when attacking, you must reduce the weapons ENDURANCE rating by 1, through strain. If this reduces the weapons ENDURANCE to zero, it is broken. A broken weapon may still be used, but it is treated as an improvised weapon (-2CS). If it is reduced to below 0 Endurance, it is completely destroyed and beyond repair.
Improvised weapons, naturally start with 0 ENDURANCE, and so always at risk from being destroyed when used.
Broken weapons may be repaired at blacksmiths, for a cost of 1 GC per 2 ENDURANCE restored.
For example, Bright Fox has been fighting for a while, and his Axe has taken a beating, reduced to a dangerous 2 ENDURANCE. He finds a local Blacksmith, and handing over 3 crowns, the weapon is restored to 8 ENDURANCE once more.
Each weapon has its own ENDURANCE rating, equal to its cost in Gold Crowns. In combat, if you roll a 0 when attacking, you must reduce the weapons ENDURANCE rating by 1, through strain. If this reduces the weapons ENDURANCE to zero, it is broken. A broken weapon may still be used, but it is treated as an improvised weapon (-2CS). If it is reduced to below 0 Endurance, it is completely destroyed and beyond repair.
Improvised weapons, naturally start with 0 ENDURANCE, and so always at risk from being destroyed when used.
Broken weapons may be repaired at blacksmiths, for a cost of 1 GC per 2 ENDURANCE restored.
For example, Bright Fox has been fighting for a while, and his Axe has taken a beating, reduced to a dangerous 2 ENDURANCE. He finds a local Blacksmith, and handing over 3 crowns, the weapon is restored to 8 ENDURANCE once more.