@Geir Sorry to bother you again, but I have another question, this time about determining hydrographic codes. I have a world with a corrosive (B) atmosphere, which has subtype (E) Extremely Dense. The optional rule “Exotic Liquids” on page 102 explains that for worlds with atmospheres A-C, you could use the subtype code (which in this case would be (E) or 14) instead of the normal atmosphere code (in this case B). So I thought, I would have +14 for the Atmosphere, -4 for Atmosphere Code B and -6 for Boiling, which would equal to a +4 DM. However, once I saw the example on page 103, I wasn't so sure anymore. The example also gives us a corrosive (B) atmosphere and subtype (D) Extremely dense. So basically the same prerequisites as in my case. But the example explains, that it uses a +11 for Atmosphere, since the extremely dense subtype will not change its code factor. And this is the part, where I get lost. Why are we using +11 instead of + 13? I haven't found an answer to this question in the rules.
The other example for the cold world is clearer. We have an exotic atmosphere (A) but use the subtype (7) as the DM.
So how do I determine when to use the 'normal' atmosphere code and when to use the subtype code?
The other example for the cold world is clearer. We have an exotic atmosphere (A) but use the subtype (7) as the DM.
So how do I determine when to use the 'normal' atmosphere code and when to use the subtype code?