JimmySwill
Mongoose
A discussion of Wayfarers began in the Legend forum, and I am continuing the thread here, as it seems to be the proper place for it.
The revised Wayfarers RPG is to be released next month:
http://www.mongoosepublishing.com/releaseschedule
I'll be happy to answer any questions anyone might have, and will start off with this question from Machpants:
Most creatures have been modified, and new ones have been added.
Weapon damage has changed, and weapons now have strength requirements.
Many spells have been changed and some new ones have been added.
New GM resources.
A few new skills have replaced a few old ones, some skills have been modified.
New Optional Skills and Races.
Armor Impedance has been modified, and is more directly based upon strength.
Natural Healing has been modified.
Faith magic potions (Ambrosias) have been added. Magic Item creation has been modified. Some items added.
Skill costs have been modified and simplified.
Attributes costs and effects have been modified.
Characters now begin at skill level 0.
New art, and a new cover!
There are others, but those are the main changes that come to mind. Generally speaking (IMHO), character creation has been streamlined, and the game feels more dynamic in play. Creatures are generally more formidable, and changes to weapon damage and spells make combat a somewhat more intense.
We didn't set out on an overhaul, but did our best to isolate what the strongest and weakest parts of the original game were, and used those to guide the revision. Personally, I am very happy with the result. I hope you will be too!
-Jimmy
The revised Wayfarers RPG is to be released next month:
http://www.mongoosepublishing.com/releaseschedule
I'll be happy to answer any questions anyone might have, and will start off with this question from Machpants:
The game plays the same, so we chose not to call it a new Edition, however there are quite a few updates modifications, and additions that have been made. Here is a short list of some of the changes:Machpants said:They're up now:
http://www.mongoosepublishing.com/rpgs/othergames.html
Pre-ordered
So is the game much changed from the original?
Most creatures have been modified, and new ones have been added.
Weapon damage has changed, and weapons now have strength requirements.
Many spells have been changed and some new ones have been added.
New GM resources.
A few new skills have replaced a few old ones, some skills have been modified.
New Optional Skills and Races.
Armor Impedance has been modified, and is more directly based upon strength.
Natural Healing has been modified.
Faith magic potions (Ambrosias) have been added. Magic Item creation has been modified. Some items added.
Skill costs have been modified and simplified.
Attributes costs and effects have been modified.
Characters now begin at skill level 0.
New art, and a new cover!
There are others, but those are the main changes that come to mind. Generally speaking (IMHO), character creation has been streamlined, and the game feels more dynamic in play. Creatures are generally more formidable, and changes to weapon damage and spells make combat a somewhat more intense.
We didn't set out on an overhaul, but did our best to isolate what the strongest and weakest parts of the original game were, and used those to guide the revision. Personally, I am very happy with the result. I hope you will be too!
-Jimmy