Tank Destroyer
Mongoose
I am a new member to the board and would just like to say "Hi".
I have played WWII wargames in 1/72nd for about thirty years and have tried a lot (I mean a-lot) of different rules over the years. For the past few years I have gotten into other types of games that focus on point based armies and quick & simple play. This kind of rule system apeals to me in my fourth decade on this planet.
I have a strong interest in WWII; a fact that I owe to my Dad who fought in the 705th tank destroyer battalion (M-18 Hellcats) in France, Belgium, germany, and Austria. (thus the tank destroyer avatar and handle).
With all this I am very pleased with WAW. Thank you Agis for a good set of rules that concentrate on the game and lets me push around my 20mm figures for a couple of hours without obtaining a headache in the process.
After playing a couple of battles I am wondering one thing:
We found mortars to be VERY powerful! Being able to fire almost anywhere on the board without having a line of sight and negating cover we found to be huge advantages. How do folks handle this? I was thinking of including a two-man spotting team that must have LOS to a target unit before the mortar could fire at it. The mortar team would either have to have LOS themselves or the spotter team would have to have LOS. In this way a Mortar could be blinded if it was not exposed.
Otherwise: I had a good time and liked a lot about the game. I especialy like the engagements and setup matrix.
TD
I have played WWII wargames in 1/72nd for about thirty years and have tried a lot (I mean a-lot) of different rules over the years. For the past few years I have gotten into other types of games that focus on point based armies and quick & simple play. This kind of rule system apeals to me in my fourth decade on this planet.
I have a strong interest in WWII; a fact that I owe to my Dad who fought in the 705th tank destroyer battalion (M-18 Hellcats) in France, Belgium, germany, and Austria. (thus the tank destroyer avatar and handle).
With all this I am very pleased with WAW. Thank you Agis for a good set of rules that concentrate on the game and lets me push around my 20mm figures for a couple of hours without obtaining a headache in the process.
After playing a couple of battles I am wondering one thing:
We found mortars to be VERY powerful! Being able to fire almost anywhere on the board without having a line of sight and negating cover we found to be huge advantages. How do folks handle this? I was thinking of including a two-man spotting team that must have LOS to a target unit before the mortar could fire at it. The mortar team would either have to have LOS themselves or the spotter team would have to have LOS. In this way a Mortar could be blinded if it was not exposed.
Otherwise: I had a good time and liked a lot about the game. I especialy like the engagements and setup matrix.
TD