1: MOVING AND SHOOTING WITH VEHICLES-if your second action is a shoot action or if your vehicle has made a track or wheeled special move you must reroll hits.
2

OUBLE QUICK MOVEMENT-if your squad takes a ready action as the first action they may tripple their movement, they may not move into difficult terrain or benefit from cover.
3:FIGHTING WITHIN WOODS-when two enemy squads are within the same wooded area they may see each other and fire at or charge each other freely but use the reaction within cover rule if being charged. both squads are considered to be in cover provided by the woods(usually medium cover) once in hand to hand the cover values go away and the fight continues just like fighting within structures(pg.34 WAWrule book). when one unit is on the outside looking into the woods or one unit is inside looking out of the woods then use the size rule (pg.19WAW rule book).
4

OUBLE SUPRESSION-anything listed as BAR,LMG,MMG,HMG,or ARTILLERY may double the dice after rolling damage for supression only.-thanks Agis
5:SNIPERS-snipers automatically supress any squad they score a casualty upon and if they take a ready action they may pick out their target.
6:ELITES(optional)- elite troops such as PARATROOPERS,COMANDOS,SS,FALSHIRMJAGERS and the like get to reroll armor saves when in cover in addition to their other skills.