WAW rule tweeks

non com

Mongoose
hi all
these are some rule tweeks that we have added to some of our games and they seem to work really well and add a touch of realism to the game and we would just like to share

1: MOVING AND SHOOTING WITH VEHICLES-if your second action is a shoot action or if your vehicle has made a track or wheeled special move you must reroll hits.

2:DOUBLE QUICK MOVEMENT-if your squad takes a ready action as the first action they may tripple their movement, they may not move into difficult terrain or benefit from cover.

3:FIGHTING WITHIN WOODS-when two enemy squads are within the same wooded area they may see each other and fire at or charge each other freely but use the reaction within cover rule if being charged. both squads are considered to be in cover provided by the woods(usually medium cover) once in hand to hand the cover values go away and the fight continues just like fighting within structures(pg.34 WAWrule book). when one unit is on the outside looking into the woods or one unit is inside looking out of the woods then use the size rule (pg.19WAW rule book).

4:DOUBLE SUPRESSION-anything listed as BAR,LMG,MMG,HMG,or ARTILLERY may double the dice after rolling damage for supression only.-thanks Agis :D

5:SNIPERS-snipers automatically supress any squad they score a casualty upon and if they take a ready action they may pick out their target.

6:ELITES(optional)- elite troops such as PARATROOPERS,COMANDOS,SS,FALSHIRMJAGERS and the like get to reroll armor saves when in cover in addition to their other skills.

don't get me wrong world at war is a great game as written but these rules seem to give it a realistic feel please feel free to try them out and all comments are welcome
cheers[/b]
 
Hi Non Com,

I like what I see and IMO this is definately the right spirit! :D
It is YOUR game, so if you do not like something change it!

Some comments/ questions below...

non com said:
1: MOVING AND SHOOTING WITH VEHICLES-if your second action is a shoot action or if your vehicle has made a track or wheeled special move you must reroll hits.
Simple solution to the (in)famous "warped time " discussion threat! :D

non com said:
2:DOUBLE QUICK MOVEMENT-if your squad takes a ready action as the first action they may tripple their movement, they may not move into difficult terrain or benefit from cover.
I presume this is only for infantry units, or?

non com said:
5:SNIPERS-snipers automatically supress any squad they score a casualty upon and if they take a ready action they may pick out their target.
The automatic suppression sounds a bit too powerful to me. If you use you should make Sniper 0-1 per force or raise the points...

non com said:
6:ELITES(optional)- elite troops such as PARATROOPERS,COMANDOS,SS,FALSHIRMJAGERS and the like get to reroll armor saves when in cover in addition to their other skills.
Pheew, also a very powerful one! You can easily end up with a unit that has a Kill 8+ and a 3+ (re-roll) save!
Elites should definately be more expensive in points then, or?
 
thanks for the vote of confidence Agis :D
we tried to add a little realism without getting overly complicated (not as easy as it sounds)
yes No. 1 does stop the time warp

yes No. 2 is just for boots

yes No. 5 is a bit powerful but it's only if a casualty is scored and tries to represent every one diving for cover when some one is hit with out adding in more complicated rules

yes No.6 does make the elites a tough nut to crack when in hard cover but if you catch them in the open they get cut down like regular joes

yes we didn't want to completely change the game but adding a little tweek here and there really makes a difference
 
non com said:
1: MOVING AND SHOOTING WITH VEHICLES-if your second action is a shoot action or if your vehicle has made a track or wheeled special move you must reroll hits.

Just curious, because I want to make sure I understand. How is this different from the current rules?

Page 40 "Shooting with Vehicles"
Any weapon mounted on a vehicle must re-roll all successful attacks (any Damage Dice that roll equal or above an enemy's Target score) if the vehicle performs a Move action in the same turn, even if the Move action uses a special movement mode (see page 15).

emphasis mine
 
non com said:
6:ELITES(optional)- elite troops such as PARATROOPERS,COMANDOS,SS,FALSHIRMJAGERS and the like get to reroll armor saves when in cover in addition to their other skills.

Is this in addition to or does it replace the "Elite Training" special rules for those "army lists?"
 
Rabidchild said:
Interesting changes, I like them. How does the "feel" of the game change while using these?

it really dosen't change it that much just adds a bit of realistic quirks like when your'e watching any war movie when a sniper opens up every one jumps into the nearest cover and then they try to determine where he is

fighting within woods just wasn't really covered in the rule book or maybe it was just hidden in the fighting in structures rules
basically we just wanted to enhance an allready great game :D
 
wolfhound wrote-Just curious, because I want to make sure I understand. How is this different from the current rules?

it just takes out having to announce that you are going to move as a second action and having to reroll before you move
hope that helps :wink:
 
Wolfhound said:
non com said:
6:ELITES(optional)- elite troops such as PARATROOPERS,COMANDOS,SS,FALSHIRMJAGERS and the like get to reroll armor saves when in cover in addition to their other skills.

Is this in addition to or does it replace the "Elite Training" special rules for those "army lists?"

yes this is in addition to elite training but keep in mind we are still testing these tweeks as well and they are not official rules so please try them out and chime in

cheers :D
 
The above topic got me thinking in the direction of a new general rule.

What about the following:
Take Cover!
Only infantry units benefit from the “Take Cover!” action.

If an infantry unit that is within any type of cover (see Page 19 of the Battlefield Evolution: World at War book)
takes a Ready action all subsequent failed Armour Save dice of the unit may be re-rolled
as long as the unit does not take a Move action and remains in cover.
If only part of the unit is in cover, only models that are within cover benefit from this action.

Another Ready action can be taken later on to “Take Cover!” again.


If you want to bolster Elites, you can rule that all Elite units does not have to take a Ready action to benefit from the "Take Cover!" action.
 
Agis said:
Mr Evil said:
can we have a rule that anybody with a beard can reroll ones :D

:shock: :?: Another crytic reply from the Mr Evil...

not realy,, i saw a rule set once years ago that allowed anybody with 6 legs the opertunity disregard any ones and 6's rolled !!!..
 
DM said:
or even a cryptic one :D
Dammit, written words do not carry irony! :twisted:

I wanted be a bit ironic to the man who has a typo even in his signature ("serouse post ")... :wink:
 
Agis said:
The above topic got me thinking in the direction of a new general rule.

What about the following:
Take Cover!
Only infantry units benefit from the “Take Cover!” action.

If an infantry unit that is within any type of cover (see Page 19 of the Battlefield Evolution: World at War book)
takes a Ready action all subsequent failed Armour Save dice of the unit may be re-rolled
as long as the unit does not take a Move action and remains in cover.
If only part of the unit is in cover, only models that are within cover benefit from this action.

Another Ready action can be taken later on to “Take Cover!” again.


If you want to bolster Elites, you can rule that all Elite units does not have to take a Ready action to benefit from the "Take Cover!" action.

this actually sounds pretty good can't wait to try it
 
Anything that slows down the "food processor on frappé" pace that infantry models get blown out of the water and sticks with the mood/feel of the setting is OK by me. :D
 
non com said:
this actually sounds pretty good can't wait to try it

Let me know how it worked out!
We liked it alot since it encourages infantry even more to get moving into cover and also shifting the balance a bit into the foot sloggers favour...
 
Mr Evil said:
can we have a rule that anybody with a beard can reroll ones :D

that must be one heck of a super power to be able to just look at a rule and tell that it's no good without even putting it on the table and testing it out
"serousely'
 
I was wondering... when a vehicle shoots while moving and makes both rolls... which one do you take.

example: If tank rolls a "9" on the first roll and makes the target score but not the kill score and then the second roll is a "10" which equals the kill score... which do I take. Is it the first roll, the last roll, or the highest roll.

(I actually had this happen against a Tiger I the other night)


TD
 
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