Centauri_Admiral
Mongoose
Okay,
A friend of mine has offered to scratch build me a vorlon planet killer, to go with my vorlon fleet, and trust me, he is a wizard of a sculptor . . . . well, more of a necromancer but . . . I digress.
So we were talking the other day about rules, and how best to represent the VPK in games, as this precedent hasn't really been set yet. Okay we have the armageddon level ships of the vorlons and shadows as an indicator, and the ancients too, but the whole lot of them had to gang up to start taking the VPK down right? Correct me if I'm mistaken.
Anyway, after some initial thoughts, I considered that the VPK should follow the rules for space stations, exact stats not worked out yet, but that instead of being immobile it should have some token movement value, after all it was perfectly capable of keeping up with the rest of the fleet, at least in hyperspace.
I'm not wanting to represent the VPK's planet killing abilities in ACTA, I'm thinking that could be more of a special rule in planetary assaults, but I'm not that bothered about it at this stage. I think even though designed to take down planets, the VPK would still have been a consumate warship, showcasing all of the vorlon technology.
So, the only thing I have down so far is that it should cost more than one armaggedon point, possibly two or three. But I want to see what the rest of you guys think.
Rich.
A friend of mine has offered to scratch build me a vorlon planet killer, to go with my vorlon fleet, and trust me, he is a wizard of a sculptor . . . . well, more of a necromancer but . . . I digress.
So we were talking the other day about rules, and how best to represent the VPK in games, as this precedent hasn't really been set yet. Okay we have the armageddon level ships of the vorlons and shadows as an indicator, and the ancients too, but the whole lot of them had to gang up to start taking the VPK down right? Correct me if I'm mistaken.
Anyway, after some initial thoughts, I considered that the VPK should follow the rules for space stations, exact stats not worked out yet, but that instead of being immobile it should have some token movement value, after all it was perfectly capable of keeping up with the rest of the fleet, at least in hyperspace.
I'm not wanting to represent the VPK's planet killing abilities in ACTA, I'm thinking that could be more of a special rule in planetary assaults, but I'm not that bothered about it at this stage. I think even though designed to take down planets, the VPK would still have been a consumate warship, showcasing all of the vorlon technology.
So, the only thing I have down so far is that it should cost more than one armaggedon point, possibly two or three. But I want to see what the rest of you guys think.
Rich.