vorlon carrier?

Yeah but it didn't get destroyed. It ran away to help at Coriana VI.

I like the dea of drunk Drakh flying a Shadow Cloud into a tree. Then explaining to their dad why his nice new Cloud is all broken, and has a weak point on one of the joints.....
 
msprange said:
The playtesters raised the possibility of a Vorlon Carrier and Scout quite often. However, an army/fleet is as much about what it doesn't have as what it does.

That said, never say never, we are already starting to lok at ideas for ship releases in 2008. . .

Look forwad to them - How do you see the RPG books like Darkness and Light in terms of what goes into ACTA:

ie Star Dreadnoughts (equivalent to the Crusier?) lack the sensor-petels of the transports so they are usually accompanied by several smaller Escorts and Scouts.

The swarm fleet idea was also interesting..............
 
About a Vorlon planet killer being 10 armageddon points because it took all the ancients to take it out I'd like to point out when the ancients did take out the planet killer they did it rather quickly, I'm left with the feeling they could have done it with less.
 
So do any Vorlon ships carry fighters? I could live without a carrier if their ships actually carried fighters.
 
Burger said:
A Vorlon planet-killer would be ridiculous, sorry. It took all of the other Ancients to destroy it in the series, that is 10 Armageddon points.

Though just because it's tough doesn't mean it would be that usefull...

That big bad beam might be nasty but how often games require to destroy planet? That beam isn't likely that good at hitting such a small target as space ship...It's designed afterall to bust planets...

Vorlons didn't escort it with thousands of ships for no reasons. Likely the thing would be as good as useless against space ships.

If you want rules just have ship with heaps of hit points(like 3000 :D) and ability to destroy strategic target(planet) in campaign. Done :D
 
Target said:
So do any Vorlon ships carry fighters? I could live without a carrier if their ships actually carried fighters.

No canonical fluff supports it.

Nor is there much need. They don't go jumping around alone so there's always somebody to provide jump point nor is there need for supplies/crew wanting to be out of fighter like with younger race since fighters are living ships without crew. They are quite happy being in their natural state(space).
 
tneva82 said:
Burger said:
Vorlons didn't escort it with thousands of ships for no reasons. Likely the thing would be as good as useless against space ships.

maybe - of course it does mean that it shouldn't have rushed off to Coriana VI as it would have been just a big target.

hmm I forget was the one going towards Centauri Prime escorted as well if so i suppose the escorts would be the ueseful ones!? I figure they escort them to stop the Shadows chopping them up. Still you could very well be right - but would make an interesting scenario ship.

Carrier and Scout - thats the ships to do i think :)
 
It just freakin annoying to have purchase them. Play a raid game & you want fighters you have to put 1 whole pt into them since their smallest ships are raid. A lot of point splits don't help since there are no skirmish ships currently unless that changes 2e.
Don't really care for the canon argument since lots things are in the game that we haven't seen, But thats just me.
 
tneva82 said:
Target said:
So do any Vorlon ships carry fighters? I could live without a carrier if their ships actually carried fighters.

No canonical fluff supports it.
Does any say they don't :) Darkness and Light says - As the fighters never act independently from a mothership or carrier they are not jump capable........now maybe not totally canon but is it Mongoose canon after all its their version of the universe...........
tneva82 said:
Nor is there much need. They don't go jumping around alone so there's always somebody to provide jump point nor is there need for supplies/crew wanting to be out of fighter like with younger race since fighters are living ships without crew. They are quite happy being in their natural state(space).
agreed they are like remote drones - with a controlling mother ship or carrier..................
 
Couple of responses -

Canon-ness - that something is not shown in the show is a crap argument. The vast majority of the entire game is not canon by that standard. We have filled out fleets so they make some degree of sense in our limited view. The same should be done for the ancient races as well, and for the same reasons...suspension of disbelief and playability.

Living ships, natural environment - maybe, or maybe they need a mothership to help produce milk...or are like most kids and end up needing to be carried on papa's shoulders if the walk takes too long. Just because they CAN operate in space doesn't mean they are without logistical needs. For all we know they are closer to our whales, live in the sea but still need to come up for air, just much less often than us humans.

Defining a fleet by it's voids - While I agree that having gaps in a fleet can give it character, I think it's a flawed approach. Over time if the game is successful, you'll likely fill many of those voids as the need for new product comes along (see Brakiri...). Second, rather than have voids it would be better to have less than optimal ships of that class (see the Abbai Milani carrier vs the Morshin) One race can have a certain type of strategy be optimal, one not so much, but neither is denied outright playing with a game element.

Ripple
 
Da Boss said:
maybe - of course it does mean that it shouldn't have rushed off to Coriana VI as it would have been just a big target.

Dunno. They were trying to blow the Coriana VI up. First planet killer destroyed. If the second killer wouldn't have rushed in what would have blown the planet?
 
Da Boss said:
Does any say they don't :) Darkness and Light says - As the fighters never act independently from a mothership or carrier they are not jump capable........now maybe not totally canon but is it Mongoose canon after all its their version of the universe...........

Not canon but then again Vorlons don't need carrier/mothership around. Afterall they are always accompanied by transports/destroyers/cruisers/whatever. Plenty of jump gate openers there without specific carrier ship.

agreed they are like remote drones - with a controlling mother ship or carrier..................

Remove controller, add in artificial intelligent IN THE FIGHTER.
 
tneva82 said:
Da Boss said:
maybe - of course it does mean that it shouldn't have rushed off to Coriana VI as it would have been just a big target.

Dunno. They were trying to blow the Coriana VI up. First planet killer destroyed. If the second killer wouldn't have rushed in what would have blown the planet?

Perhaps the thousands of other Vorlon ships!? :) Also what was the rush -if they had defeated the Shadows and First Ones - have all the time in the galaxy - if the reverse - well one minor Shadow base is not a big worry compared to the other consequences.
 
tneva82 said:
Da Boss said:
Does any say they don't :) Darkness and Light says - As the fighters never act independently from a mothership or carrier they are not jump capable........now maybe not totally canon but is it Mongoose canon after all its their version of the universe...........

Not canon but then again Vorlons don't need carrier/mothership around. Afterall they are always accompanied by transports/destroyers/cruisers/whatever. Plenty of jump gate openers there without specific carrier ship.

agreed they are like remote drones - with a controlling mother ship or carrier..................

Remove controller, add in artificial intelligent IN THE FIGHTER.

Hmm the Vorlons are control freaks and again D+L says different.............agree with Ripple - there are soooo many things in the game that are not in the show and we never really saw how the Volrons fight - only a couple of skirmishes and one difficult to see major battle - plenty of room for some variety which can be done without making them un Vorlon. Thats what Mongoose do in the rpg - cos they need to and same can be done in ACTA quite nicely.
 
"Fleets are defined by their weaknesses"

Hmmmmmm

So the lack of a carrier or scout makes the Vorlons weak?

Sorry, not noticed that as they have cruised through the wreckage of every fleet they have gone up against, in every generation of the game played.

I don't think this is about making the Vorlons harder at all. I think this is about giving the list a bit more variety so that it's not always the same ships turning up. If carriers and scouts are out, what about other ships, something to give them some variety?

From what I've been told, e2 playtesters did examine the scout question in depth and I'm sure the same was done for the carrier. Is there any chance that someone can pin Mathew down long enough to get a detailed reason why neither made it into the list?
 
Nightmares about Minbari said:
I don't think this is about making the Vorlons harder at all. I think this is about giving the list a bit more variety so that it's not always the same ships turning up. If carriers and scouts are out, what about other ships, something to give them some variety?

From what I've been told, e2 playtesters did examine the scout question in depth and I'm sure the same was done for the carrier. Is there any chance that someone can pin Mathew down long enough to get a detailed reason why neither made it into the list?

It is pretty much as you say - I would rather have ships other than a specific carrier or scout for the Vorlons. There will be more ships for both the Vorlons and Shadows coming, just not this time round. . .
 
Well thanks for that at least. Some alternatives would be nice for both fleets although like all fans we "want it now, waaaaa".

Do any vorlon ships carry fighters in e2, or will they ever? Even if not full fledged carriers, getting a few of those nifty fighters for free would be nice.
 
Back
Top