Viking campaign

Very interesting. I always find the social aspect in RPGs quiet challenging as a GM. meaning the interaction of PCs with their NPC sourrounding. Like I posted earlier I find it tough to get them engaged in any meaningfull way with the background. So its great to see a game where it works and the PCs actually caring about the "Background". I like how you handle the subtle magic so far, it has given me some good ideas how to go about creating a Mystic world and not a Magic world. Can´t wait for more!
 
Deleriad said:
It's cool to see that RQII does both types of fantasy without breaking sweat.

I agree totally, RQII is so flexible in that regard and lends its self to historical and fantasy worlds so well.

I'm even toying with incorporating Empires into the campaign somehow, maybe just at a local level.
 
Vagni said:
I agree totally, RQII is so flexible in that regard and lends its self to historical and fantasy worlds so well.
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Yep, RQ2 also works fine for me in Eberron, which surprised me a bit at first... But it's great for swashbuckling action in a steampunk-style game also.

Keep posting, I've never read a game report that caught me as much as these. I would really love to run a game such as this one time, where even mundane things and sessions without riddles or combat can entise the players. Reminds me of a D&D (of all things) I ran once - the closes thing I've gotten to this - where my player's greatest goal was to earn enough cash to buy themselves a house in Saltmarsh, with a smithy, a garden (for the Faun) and a little stable (for their named Donkeys).

- Dan
 
Well I reckon it's time to keep you updated on the saga so far, here's the first part of the last few gaming sessions:

After their success with the Frankish vessel and trading in Wenland, the ships captain Gudmund announced they were to sail north to a Slavic settlement for a trading trip where the locals had a well established trading routine with Gudmund and his family. They took a leisurely sail to the village and began to unload some trade goods that were placed at the top of a shingle beach for the Slavs to come and inspect. The practice was for them to sort out the goods they wanted and leave their offerings nearby before retreating. Gudmund and a few crew members would then go over and take a look and sort out what goods they wanted, this would continue until both sides were happy with the deal and then they would remove their goods in turn.

The ship arrived on time and Gudmund sent a few men over to load out their trade goods and await the Slavs inspection. Gudmund, two warriors and two of the PC's (Egill and Vestarr) were to wait by the ship in case of any problems. After the goods had been laid out and the Vikings had retreated to the ship a group of Slavs came over and began moving some of the goods, Egill noticed that a few of their party were dressed differently and also were wearing some armour and were armed as well, the Lapp shaman Horic, thought they were Huns.

After watching for a couple of minutes it became apparent that the Slavs were moving the goods up the beach to the nearby woodland and the armed Huns seemed to be in control.

Egill wasted no time in charging forward with his small group of men as Vestarr provided cover with his bow. Several of the Vikings began to climb from the ship to help as well.

The Vikings charged the Huns at the edge of the woodland under sporadic bowshot and a fast paced combat ensued, the Slavs scattered and took no part in the combat. Egill quickly killed a couple of Huns and Vestarr was able to disable or kill several of their archers with his short bow. By this time more Huns were arriving through the woodland but the Vikings from the ship had also arrived. A running battle in the woods ensued and the Huns were finally all killed or driven away.

The Slavs were extremely grateful to the Vikings for ridding them of the Huns and they invited them to stay in the village for a day or two. Gudmund accepted the offer and they concluded their trading in the village where they were well looked after. A fair profit was made on their goods and several gifts were exchanged with the Slavic headman.

After a couple of days the crew were becoming restless and Gudmund announced they were to set sail again and head across to England to raid settlements along the coast. They said their goodbyes to the Slavic villagers and headed out to sea again.

After a few days they began a series of small, but largely uneventful raids on various small settlements along the coast of England, these raids were not particularly profitable but they did at least keep the ship well stocked in food. After several days Ingolf spotted another Viking ship on the horizon and they began to get closer to this vessel. After several hours they closed on the ship close enough for Gudmund to recognise it as the ship of Thord Darkstar, a man who was responsible for the murder of several of his family in a blood-feud. Despite the vessel clearly being larger and having more crew the normally cautious Gudmund ordered Solvi the Boatwright to bring his ship alongside so that he could attack his foe.

Egill and Vestarr were a little worried by the uneven odds, as at this range they could now see their enemies outnumbered them by about a third and they seemed well armed and armoured. The weather was also taking a turn for the worst and a strong wind was making sailing a little tricky.

After a few rounds the two ships drew alongside each other and were grappled together, Gudmund wasted no time in attacking the ship by leaping aboard to fight Thord in the prow of his ship along with his friend Ingolf and the berserker's Styrkar and Hakon..

Egill waited further down the ship and began fighting the enemy over the ships gunnel's, as the crew spread themselves out to defend their ship. Vestarr dropped back to use his bow for a few rounds before he too joined the fight with his axe and shield. After several rounds of hard fighting Gudmunds crew had suffered several casualties and were clearly suffering badly at the hands of Thords hardened raiders.

The battle was turned some what by Egill and Vestarr managing to leap aboard Thords ship and clear a small area of the deck, mainly by Vestarr picking up one of the sea chests and hurling it at the enemy with surprising success, but their heroic actions were short lived as reinforcements arrived to help repel them. Meanwhile Thord and Gudmund were locked in combat and it was clear Gudmund was slowly loosing the fight with his foe. Ingolf and a few warriors were barely able to hold back Thords crew from the prow of their ship.

It was clear by this point that it was only a matter of time before they would be overwhelmed by the superior numbers and experience of Thords crew. Meanwhile Horic the Lapp had realised how the fight was likely to end and had begun chanting and gesturing. The weather began to worsen and the wind picked up even more until it was clear that it was likely the ships would be swamped by the sea as they were grappled together.

As the wind picked up and grew rapidly in strength both ships crews began to retreat to their own vessels, the fighting largely forgotten as they cut the ropes and tried to save their own ships. The last thing the players saw of Gudmund was him throwing his weapons down and grabbing Thord in his arms as they both fell overboard into the stormy sea.

The ships finally separated and the crew tried to cut down the sail and save the vessel, Vestarr climbed the mast and finally cut the rigging and they were largely now at the mercy of the storm. They had half their crew in the fight, their captain Gudmund had drowned with his foe Thord and the ships mast was badly split and damaged.

The players were already worried that Hakon would try to take command of the vessel once they had ridden out the storm.
 
Thats is what I like, back from Vacation and a new story to read! Looking forward to the next entry, sounds like the action is really picking up.
 
Time for an update at last:

Well the players and their damaged ship managed to ride out the storm and struggle to an island they had spotted under a much reduced oar power and badly crushed moral. Hakon seemed disinterested in anything other than getting the ship repaired fast and Ingolf was distraught at loosing his blood-brother Gudmund and was largely useless as a leader... so Egill and Vestarr scouted the island with Horic the Lapp and found it was uninhabited. They had some success hunting and found there was another island to the north with a settlement, Horic was able to fly there as a hawk to scout it whilst his body lay in a trance, guarded by a wide eyed Egill. Horic did report he sensed some kind of spirit or guardian in the settlement as well.

Egill and Vestarr returned to camp with the fresh meat and managed to boost moral a little. They chatted to Ingolf and finally convinced him that Hakon should not just default to being in charge now that Gudmund was dead. A meeting was hastily organised and it was clear that the ships crew were split between Hakon and Ingolf supporters with a few who had yet to decide.

Egill and Vestarr both made impassioned speeches supporting Ingolf and lamenting the loss of Gudmund, and a few of Hakons supporters spoke up that he should be leader due to his obvious military experience and daring. It was decided to put the matter to an informal vote, and Ingolf was able to win the crews confidence and be named the new expedition leader. Hakon seemed displeased, but not as much as the players had thought he would be, thus making them even more paranoid he had plans afoot anyway... Ingolf began to take his position more seriously and shook himself out of his depression, although he still leaned heavily on Egill and Vestarr for support.

The next morning the ship was repaired sufficiently to row again, although they still lacked a mast. It was decided to go to the isle to the north and try and find a suitable tree for a new mast, avoiding the settlement if possible. After a few hours they made land again and set up a camp that Egill and Vestarr began organising some defences. A scout of the island on foot located a lightly fortified village and a few coastal boats in a harbour area that seemed to be in a poor state of repair. Horic told them that the only timber suitable for a mast lay inside the settlement.

Ingolf decided to approach the settlement and offer to trade for the mast they needed. A party was organised and they approached the gates and shouted that they wished to speak to the leader. An ugly man in tatty armour answered them and, after some discussion, a trade was agreed. Ingolf sent a few men forward with a chest of goods and they all retreated down the path as a few of the village inhabitants came out to inspect the goods, after a cursory examination they picked up the chest and quickly retreated into the village and locked the gates. The village leader told them there was nothing here for them and that he had more men than them, so they had best leave quickly. A few archers and spear-men appeared at the stockade to reinforce this point.

Hakon was incensed and would have stormed the gates there and then but he was convinced to hold back until a way of breaching the stockade could be found. Egill began organising anyone with a Dane axe (notably himself, Hakon and Starkad) to form a crew to smash the gates down and Vestar started building a couple of tall 'ladders' from some ash coppiced wood.

Vestar found a few agile and lighter armed men to help use the ladders to gain the towers near to the gate and Egill organised his armoured men, in a rare period of agreement with Hakon, to wield Dane axes to smash down the gates. Ingolf organised the men for a charge once the gates were breached and and sent for some more help from the ship to provide some archery cover. The plan was ready to put into action, although the players couldn't help feeling they needed more men...
 
Oooh! I'm so intrigued at how they will fare on their first siege attempt.

And what kind of honourless pricks are the guys inside that town who just steals their stuff and sends them away? Clearly the gods must be on the side of the adventurers.
 
Next part of the siege:

Egill started by leading the charge on the gates with Starkad and Hakon using their Dane axes to try and smash their way through as a few archers gave them cover and some warriors tried to protect them with their shields. At the same time Vestarr led his men to run up and place their somewhat spindly 'ladder' up against one of the stockades towers as they were fired upon by a few archers. Vestarr made a couple of excellent climb rolls, was lucky not to be injured by arrows and soon leapt heroically onto the tower to fight the two guards there as his men tried to follow his example - not entirely successfully in at least two occasions as a couple of them fell off! Luckily only causing minor injuries.

Egill and his axemen were soon hacking big chunks out of the gates as they were fired on from above, several of his men took wounds from arrows and javelins but nothing too serious at this stage.

Vestarr had quickly slain one guard and was able to knock the other over the edge of the towers platform with a well placed combat manoeuvre. A couple of his men had also arrived in the tower by this point as well. Vestarr soon had his bow out again and was shooting any reinforcements who came his way as his men climbed down into the stockade.

Within a matter of a few rounds the rather spindly gates were so badly damaged that they collapsed and allowed Egill and his men to charge into the stockade. They found themselves facing half a dozen spear-men and, to their surprise, a huge figure clad in animal hides and wielding a huge club - a bergrisar! A hill giant standing about 3m tall and almost as wide.

Within moments Hakon, Starkad and Egill lead the charge with their men and quickly started making short work of the spear-men, ever mindful of the giant lumbering over to engage them. Meanwhile Vestarr and his men had flanked some of the defenders and were pressing them hard.

The bergrisar moved into combat and was attacked by the quicker Starkad first, he landed a mighty blow on the giants leg but the creature still stood. The bergrisar swung his club and Starkad attempted to evade, but failed and was smashed to the ground with a horrific chest wound. In the mean time Egill and Hakon had slain all the close by spear-men and their supporting warriors had moved in to secure the gate area. Egill and Hakon now attacked the bergrisar together, both landing good blows but not enough to fell the creature. They worked well together and they found their evade skill very useful here and seemed to be taking turns in striking and leaping away and then scrambling up again as the other one attacked the slower giant.

Vestarr and Egill's men now met up and drove the remaining defenders into one of the village halls, where they barricaded themselves in to much jeering from the vikings. Vestarr quickly organised a guard on the hall and a sweep of the remaining village for foes, they found several fearful women and a few children, but no further men.

Hakon was able to wound the bergrisar with a bad chest wound and Egill followed this up with a solid hit and 'choose location' manoeuvre to finally fell the creature. At last the village was quiet and their foes were cornered in the hall.

They soon learned that the men were brigands who had capture the village many months ago and slain all the able bodied men and enslaved the women and children. They used the island as a base for raiding other settlements on nearby islands and the coast of Caithness.

Ingolf soon had his men collecting fire wood to pile against the hall and was threatening the brigands with being burnt alive if they didn't surrender. The vikings were also delighted to discover several large tree trunks suitable for a new ships mast and they began hauling one back to the ship.

The brigands showed no signs of surrendering and so the hall was set alight at one end and guards placed at the other end in case they tried to escape from the other exit. Within a few minutes the smoke was enough to convince the brigands to surrender and they came out unarmed and were subdued. Their leader was no where to be seen.

After resting and checking on the repairs to the ship, the fire at the hall had largely been pulled apart and gone out and the players investigated the hall, finding their trade goods (some now smoke damaged and useless) and some other items. They also found a hidden shallow cellar like area in the hall with some other loot and goods hidden away and a small crawl passage that lead out of the hall and came out in a nearby outhouse... there was no sign of the brigand chief and even his own men were cursing him by this point.

Now it was just time to clear up and make a decsision on what to do with the village. Ingolf agreed to manacle some of the brigands and leave them as thralls for the villagers and he ensured sufficient food was left for them until they could send for help from the mainland. Hakon was busy organising the burial of his friend Starkad and the ship repairs were well underway.

By mid-morning all was ready and the ship left the isle and set sail for home with a relieved but dispirited crew... half the crew had died in the trip and their captain was lost in the depths of the sea to feast in Ran's halls. Even the players attitude to Hakon had soften somewhat.

They finally made home in a few days and the modest loot was divided, Egill and Vestarr were glad to back on land and set off back to Hisoy to report back to their own Jarl - I think they had enough of ships for a while!

Once they were back home they told their tale and showed off their goods in the Jarls mead hall. They were not quite so happy to discover the Jarl wanted them to accompany him on a voyage to the Jarl of Orkney in a few weeks time! :lol:
 
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