victory lightning weopon

darknight

Mongoose
just a thought, (hope i havent missed this somwhere).
if when the victory fires its main weopon its basically dead in space because of the power drain, its a beam, so can fire again if you have dice left from the last throw, surely that means theres enough power to fire again, and possibly again depending on what your firing at, so wouldnt it be better to have it as slow loading rather than the whole ship is dead for a turn?
 
darknight said:
just a thought, (hope i havent missed this somwhere).
if when the victory fires its main weopon its basically dead in space because of the power drain, its a beam, so can fire again if you have dice left from the last throw, surely that means theres enough power to fire again, and possibly again depending on what your firing at, so wouldnt it be better to have it as slow loading rather than the whole ship is dead for a turn?

Correct. You keep re-rolling hits until all of your dice have faild. It is considered 1 firing for purposes.


Dave
 
darknight said:
if when the victory fires its main weopon its basically dead in space because of the power drain, its a beam, so can fire again if you have dice left from the last throw
Beam re-rolls are not considered to be multuiple shots being fired. It is all one big shot, the re-rolls signify the effects of the beam cutting right through the enemy ship.
 
Unfortunately, the TV show didn't show it like that and that is why the Victory is afflicted with a poor weapon.

Well....when you use the phrase 'a poor weapon'.....this is obviously a relative thing.
Hard to use, I'll grant you - but it's one hell of an ace up your sleeve and it's not like the ship's standard armament can't cut it.

Getting 10 attack dice with basically every beneficial weapons trait except twin-linked and energy mine is hardly 'poor'.
 
Although I dont really think it should have precise being a borsight. If it can have that then the newer earthforce ships should get it too. Especially the ones with an MSB.
 
Boresight and precise don't have to be exclusive.

Remember, much like whitestar F arc, boresight doesn't necessarily mean the weapon has no traverse...just that it is limited in arc. Enough so, that at the scale we're viewing the battle, the ship has to be pointed that way. You could explain both the Omega and the G'Quan this way. Clearly the weapons don't fire only in line with the 'barrel' but the arc may be too limited to represent any other way in our 6 arc or so system.

i can easily see a laser with lots of fine control, but only over a limited set of degrees to the front.

You could also use precise to indicate a weapon with active terminal guidance, attraction to specific types of emanations (perhaps tunable), wave length tunable so that it only effects certain types of materials likely to be in your targets parts...etc.

Ripple
 
I think your getting over technical with this, it aint star trek. I would at least say the MSB on the nemisis and shadow omega should be precise, just because its ancient tech. I could argue that the big particle cannons on the warlock should be too just to show the power behind it. I dont think precise is there just to show precision but also sheer destructive power. The ability of the beam to go through a ship, not just rake the outside of the hull.
 
Not disagreeing...just saying that your observation that something should not be precise because it's boresight limited things more than was necessary.

Traits don't mean what their called, it just represents a game mechanic, fluff it off however you like. Just don't make the mistake of thinking things are in any way exclusive just due to what they are called.

One of my big beef's with the game is that too many things become confusing due to bad naming and/or clustering a number of effects under one name.

Jump engines are a good example of something that should have a number of traits...Accurate (place where you want) Fast (recharges faster/at all) Entry Resistant (no effect from passing through a jump point) maybe even Weaponized (can jump point bomb). Mini-beam would be another good one...Non-interceptable would work just as well with anti-fighter added.

Anyway, no biggie.

Ripple
 
Well, that was mostly because sometimes I'd ask why the MSB on the shadow omega or nemisis wasnt precise and I'd just get a 'cause its a boresight' response.
 
sidewinder said:
Well, that was mostly because sometimes I'd ask why the MSB on the shadow omega or nemisis wasnt precise and I'd just get a 'cause its a boresight' response.

Maybe they, while good, aren't still quite up to ancient level?

I find it kinda hard to believe that EA would be able to now do weapons up to same level...Yeah they got their hands on shadow tech but that doesn't mean they can replicate them perfectly...
 
Ripple said:
Jump engines are a good example of something that should have a number of traits...Accurate (place where you want) Fast (recharges faster/at all) Entry Resistant (no effect from passing through a jump point) maybe even Weaponized (can jump point bomb). Mini-beam would be another good one...Non-interceptable would work just as well with anti-fighter added.

Ripple

Some interesting ideas there!
 
I would at least say the MSB on the nemisis and shadow omega should be precise, just because its ancient tech.

Well - what precise represents is a matter of opinion, but I imagine it's how accurate the shot is on a target scale; can you pick out critical weakspots?

The amount of catastrophic damage is simply represented by attack dice and damage multipliers.

Remember that on the Shadow Omega (or whatever) the gun may be ancient tech, but the targeting system is still good old Windows 2259 - based rubbish, just like on the rest of the Omega-class.

Hence you get the damage, but not the precision.

On the Minbari Protectorate Militia fleet I'm going to get around to fleshing out one of these days, neutron lasers lose precise on some of the indigenously-built warships for exactly this reason.
 
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