Vargr careers seem odd

Tupper

Banded Mongoose
Just been reading the new Aliens of Charted Space, and the Vargr careers seem a bit unusual.

Pretty much all of the Imperial/Zhodani/Aslan careers have survival and advancement add up to the same number, so jobs are a risk/return tradeoff. For example, in the imperial navy:

Line/crew Survival 5+ Advancement 7+
Engineer/gunner Survival 6+ Advancement 6+
Flight Survival 7+ Advancement 5+

so one can "play it safe" in line/crew, but rarely get promoted, or "go all in" with flight, getting promoted easily, but at the risk of a difficult survival roll.

However, looking at the Vargr numbers, they're all over the show.

For example, in the Vargr navy:

Pilot Survival 7+ Advancement 7+
Crew Survival 5+ Advancement 6+
Engineer Survival 6+ Advancement 5+

So it looks like pilot is a lose/lose career path.

Anyone else think this seems a bit skew-whiff?
 
Balance in the math apparently isn't something that they're designing for with this book, so...

Some of the specializations with higher difficulties seem to have more rank-up benefits associated with them, so in theory you get more out of them if you go for 5/6 terms and succeed at both rolls in every term, but that's a pretty big 'if'.
 
Garran said:
Balance in the math apparently isn't something that they're designing for with this book, so...

Some of the specializations with higher difficulties seem to have more rank-up benefits associated with them, so in theory you get more out of them if you go for 5/6 terms and succeed at both rolls in every term, but that's a pretty big 'if'.

That's certainly true. In general, the "first" assignment in the list has +1 CHA as a carrot further up the ranks. However, in Marines, Special Ops seems to be a dog of an assignment, with difficult promotions, difficult survival, and no CHA bonus for senior ranks.
 
Condottiere said:
Could be an oversight, unless there's some cultural reason dogfighters can't get promoted.

I wonder if it has to do with the inherent need for Vargr to do something noteworthy in order to stand out and gain CHA. Could be that in certain careers that’s more likely to get oneself killed.

I think the Emissary career might deserve to be revised. Seems like that’s the one that’s hardest to survive.
 
Funny thing is, flybois tend to exude charisma.

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