US Army Unit Stats

Qapla

Mongoose
I've been kinda bummed that we won't see the US Army for a while so I though I'd make my own stats for them. These are based on CURRENT information. Later on I'll take a look at some of the stuff on the horizon. NOTE: I have purposely avoided looking at other peoples stats for other US Army stuff so as not to be influenced by them.

Starting off we have HMMWV, M1A2 SEP, M2A3 Bradley, UH-60 Blackhawk, Up-Armored HMMWV, US Army Infantry, and US Army Infantry Command Team. Units still in the works are AH-64D Apache Longbow, CH-47 Chinook, Javelin Teams, Stryker, M113, Army Rangers OR SF and M6 Linebacker.

Name: HMMWV
Faction: US Army
Points: ~50
Material: HMMWV w/M2 .50 MG
Options: Replace M2 with Mk19 for +15 points. Replace M2 with TOW for +30 points.
Size: 2
Move: 10"
Close Combat: 2xD10
Target: 6+
Armor: 5+
Kill: 8+
Type: Transport
Weapons:
M2 .50 MG Range 36" Damage 2Xd6+1
Mk19 Grenade Launcher Range 24" Damage 2xD6+1
TOW Range 60" Damage D10+2
Specials:
Intelligence Feeds
Tough 1

Transport 5: Up to 3 models may fire from the HMMWV at a -1 penalty to their Damage dice if the HMMWV takes a Shoot action.
M2
Mk19:
This weapon causes a -1 penalty to Armour rolls and will roll extra Damage Dice (but only D6 with no penalty to Armour rolls) against every model within 1" of the center of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight.
Army List 2
TOW:
The HMMWV carries 3 TOW missiles. This weapon causes a -3 Armor penalty. If a model of Size 3 or greater is within the Fire Zone, you may opt to roll this weapon’s Damage Dice against that model, rather than allocate normally. The TOW can only be used if the HMMWV has not moved yet this turn.


Name:
M1A2 Abrams SEP
Faction: US Army
Points: 420
Material: M1A2 Abrams w/M256, M2 and 2 x MGs
Options: None
Size: 4
Move: 8"
Close Combat: 4xD10
Target: 8+
Armor: 2+
Kill: 12+
Type: Armor
Weapons:
120mm M256 Gun Range 72" Damage D10+4
M2 .50 MG Range 36" Damage 2xD6+1
MG Range 30" Damage 3xD6
Specials:
M256 Gun
M2 .50 MG
MG
Armored
Tough 4
Intelligence Feeds


Name: M2A3 Bradley IFV
Faction: US Army
Points: ~200
Material: M2A3 Bradley w/M242 Bushmaster, TOW, M240 MG
Options: None
Size: 3
Move: 8"
Close Combat: 3xD10
Target: 8+
Armor: 3+
Kill: 10+
Type: Transport
Weapons:
M242 Bushmaster Range 46" Damage 3xD6+3
TOW Range 60" Damage D10+2
M240 MG Range 30" Damage 3xD6
Specials:
Armored
Tough 3
Intelligence Feeds
Transport 6
M242:
This weapon causes a -2 penalty to armor rolls.
M240: This weapon causes a -1 penalty to Armour rolls and must always use the same Fire Zone as the M242. It may always be fired in addition to the M242 in a single Shoot action. Every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
TOW: The Bradley carries 7 TOW missiles. This weapon causes a -3 Armor penalty. If a model of Size 3 or greater is within the Fire Zone, you may opt to roll this weapon’s Damage Dice against that model, rather than allocate normally.


Name: UH-60 Blackhawk
Faction: US Army
Points: ~220
Material: UH-60 Blackhawk w/2 x M134 Minigun
Options: Replace M134 with M240 for -40 points.
Size: 6
Move: V/STOL, Loiter
Close Combat: 6xD10
Target: 6+
Armor: 5+
Kill: 9+
Type: Air Unit
Weapons:
M134 Minigun Range 48" Damage 6xD6
M240 MG Range 36" Damage 3xD6
Specials:
Air Unit
Transport 11
Tough 3
M134:
Causes a -3 penalty to armor rolls. May fire once to each side facing only. Every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
M240 MG: Causes a -1 penalty to armor rolls. May fire once to each side facing only.Every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.



Name: Up Armored HMMWV
Faction: US Army
Points: 70
Material: HMMWV w/M2 .50 MG
Options: Replace M2 with Mk19 for +15 points. Replace M2 with TOW for +30 points.
Size: 2
Move: 10"
Close Combat: 2xD10
Target: 6+
Armor: 4+
Kill: 9+
Type: Transport
Weapons:
M2 .50 MG Range 36" Damage 2Xd6+1
Mk19 Grenade Launcher Range 24" Damage 2xD6+1
TOW Range 60" Damage D10+2
Specials:
Intelligence Feeds
Tough 2
Transport 5:
Up to 3 models may fire from the HMMWV at a -1 penalty to their Damage dice if the HMMWV takes a Shoot action.
M2
Mk19:
This weapon causes a -1 penalty to Armour rolls and will roll extra Damage Dice (but only D6 with no penalty to Armour rolls) against every model within 1" of the center of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight.
Army List 2
TOW:
The HMMWV carries 3 TOW missiles. This weapon causes a -3 Armor penalty. If a model of Size 3 or greater is within the Fire Zone, you may opt to roll this weapon’s Damage Dice against that model, rather than allocate normally. The TOW can only be used if the HMMWV has not moved yet this turn.


Name: Army Infantry Command Team
Faction: US Army
Points: ~60
Material: 2nd Lieutenant w/ M4A1, Radio Operator w/M4A1, Sergeant First Class w/M4A1
Options: None
Size: 1
Move: 4
Close Combat: 2xD6
Target: 4+
Armor: 5+
Kill: 6+
Type: Command
Weapons:
M4A1 Carbine Range 20" Damage 1D6
Specials:
Command


Name: U.S. Army Infantry
Faction: US Army
Points: ~170
Material: Staff Sergeant w/M16A4
Alpha Team: Sergeant w/M16A4, Gunner w/M249 SAW, Grenadier w/ M16A4/203, Rifleman w/M16A4
Bravo Team: Sergeant w/M16A4, Gunner w/M249 SAW, Grenadier w/ M16A4/203, Rifleman w/M16A4
Options: None
Size: 1
Move: 4"
Close Combat: 2xD6
Target: 4+
Armor: 5+
Kill: 6+
Type: Squad
Weapons:
M16A4 Assault Rifle Range 24" Damage 1d6
M249 SAW Range 30" Damage 2xD6
M203 Grenade Launcher Range 16" Damage 1D6+1
Specials:
Fire Teams
M203 Grenade Launcher
M249 SAW
 
I like it!

I find it a bit odd that you gave Intelligence Feeds to the Hummers but not the Infantry. Do the Humvees have better commo than the grunts?

Also the target number maybe more like 5+ because the damn things are pretty big and they should be tough ignore 1 or 2 failed armor saves.

Nice work though.
 
Although a good point about the target numbers it seems the bigger the vehicle the higher the number. The Toyota Hilux is roughly the same size as a HMMWV and its target score is 6+. So far all the tanks have an 8+ target score. And they are quite a bit larger.

As far as the Intel I was thinking along the lines of the computer network that is in some of the Army's vehicles. It allows them to see other units, report enemy positions, issue orders, all kinds of stuff.

Tough 1 is also what the Norinco and Technical have. The Tough 2 on the Up-Armored HMMWV is due to the additional armor.
 
Looks good, well apart from a couple of missing rules (I would imagine) that TOWs should only be able to be fired once per turn and never as a reaction.

Also the Bradley should only be able to shoot as a reaction (if its like the other APCs in the game), I would think the TOWs should be an optional upgrade to them as well, say drop it to 180 without TOWs.
 
Perhaps I should fill in the missing rules. Something to do tomorrow along with making a few more units.

Your correct that like other armored vehicles that the Bradley will not make any reactions.

And as far as I know the Bradley has always had TOW launchers equipped. They have been around longer than the Bradley so its possible that it was designed to carry them. I'll look into it tomorrow. Time for bed...
 
Those fellows in the Infantry squad have some high ranks. In my day, a squad was two teams. Team one was lead by the Sgt., Team 2 by the senior Cpl. SSgts. normally were not at squad level. But, I guess things could have changed since the 70s. Hell many of our squads numbered only 6 men and had no second fireteam.
 
Err why are the US Army Infantry so much cheaper than the USMC guys.... All that is missing is Lanwarrior and Intelligence feeds that I can see, and I would imagine the Army should get exactly the same access to that as the Marines.

If you are wanting to say the Army soldiers aren't as good as the Marines (not an arguement I am gonna make ;) ) then fine thats a good reason for them to be cheaper, but I would do something like give them condensed fire zone that the LAMI get in SST (3" rather than 6" FZ), knocking off intel feeds is pointless as every other unit gets it (its an American theme really) and the ground pounders should get Land Warrior (or something that does the same but with a different name).
 
Well Old Soldier things are prolly a bit different now:). IIRC Infantry squad is as follows:
Squad Leader is a Staff Sergeant
Team Leaders are Sergeants
Automatic Rifleman are Specialists
Grenadier are Private First Class
Rifleman are Private E-2

http://en.wikipedia.org/wiki/United_States_Army
Squad: Composed of two teams and is typically led by a Staff Sergeant. 9-10 soldiers.
Fire team: The smallest unit, consisting of a team leader, a rifleman, a grenadier, and an automatic rifleman. Fire team leaders are usually Sergeants, but may be Corporals. 4 soldiers.


Cordas I think I was putting too many points into the Land Warrior system. 10 points for that plus 5 for Intelligence Feeds would put them around 170. Like I explained above these are based on current technology. The Army's Land Warrior program was only used by the 4th Stryker Brigade Combat Team, and has since been canceled and is being rolled into the Future Force Warrior Program. As far as Marines being better than Army, thats an age old debate that I'll stay away from;).

Mr. Evil Comparing to the British Command the Army Command is missing FIST and has 4" less range with the weapons. Like I just figured out I was putting too many points on the Land Warrior type abilities and they should be at around 60 points. 10 less for FIST, and 5 less for the shorter range.[/b]
 
I still see the US amry having some form of Land Warrior..... FFP or whatever.

I also don't understand why you have dropped Intel feeds from them, when just about every other unit has it (apart from the Command Unit for some strange reason). Its not something I think should have a points value, and taking intel feeds from the command and infantry and making them cheaper without it is just naff, as all a US Army player has to do is have a tank or transport and guess what.... he has cheaper infantry and the bonus anyway.

I understand the difficulty in trying to distinguish Army infantry and command from USMC, but honestly I would just shrug and accept that they are the same and have them pointed the same. Actually I would make them a touch more expensive and give them the rule Shoot first ask questions later, they may always fire in reaction even if suppressed or out of command. OR Pump them triggers (naff name but can't think of anything better) any shooting dice that rolls a 1 maybe re-rolled due to the amount of lead that can be put out by an Army Infantry squad.
 
Well, the Land Warrior system presently is barely breathin, and I don't see it to be used on a large scale. If it is in use it will be on only certain groups and units. Mainline US Infantry, I don't think so.

I'd at best make it a optional upgrade.

Where are the LAWs the infantry would carry? I do know we had them. All infantry did. You could add riflemen could fire laws if they didn't fire thier rifle that turn.

Thanks for the info Qapla, Seems things have changed some. More light machine guns, more fireteams, larger groups. Well I was in the service during some tough times for the military. We had little in the way of real support, not to mention very understrenght.
 
The Old Soldier said:
Well, the Land Warrior system presently is barely breathin, and I don't see it to be used on a large scale. .

but FIST isn't intended to be used on a large scale either.....

I'd say the US army should have it, Future Force Warrior was the name Hiro gave iirc
 
The Old Soldier said:
Well, the Land Warrior system presently is barely breathin, and I don't see it to be used on a large scale. If it is in use it will be on only certain groups and units. Mainline US Infantry, I don't think so.

Actually TOS, the Army wants to give it to all soldiers. From your Airbrone to your Mechanized Infantry.
 
Hiromoon said:
The Old Soldier said:
Well, the Land Warrior system presently is barely breathin, and I don't see it to be used on a large scale. If it is in use it will be on only certain groups and units. Mainline US Infantry, I don't think so.

Actually TOS, the Army wants to give it to all soldiers. From your Airbrone to your Mechanized Infantry.

Maybe but I really doubt it will happen in the next 15 year.
 
15 years is more than enough to fit out soldiers with the system though, TOS.

It's really easy when you just cycle soldiers through the various bases. It's just like drawing a weapon from stores.
 
But to the medics and the mechanics who just happen to be in on a convoy? I don't see them getting all of that stuff.

Also, with the HMMWV's just a side note that I think a lot of the mini manufacturers overlook would be the fact that most vehicles don't end up getting the M-2. (.50 cal).

Many get the 240, MG be it the B (Army/Air Force) or the G (Marine Corps).

And some even roll out with the 249.
 
Actually, yes, they will get that stuff too. What's a mechanic? A soldier with a wrench. On a convoy they'll have the same stuff. A medic? Well, the system's supposed to monitor a soldier's stats. Give a medic one of these, and they can check on any soldier in the convoy.
 
Hiromoon said:
Actually, yes, they will get that stuff too. What's a mechanic? A soldier with a wrench. On a convoy they'll have the same stuff. A medic? Well, the system's supposed to monitor a soldier's stats. Give a medic one of these, and they can check on any soldier in the convoy.

I disbelieve, but come 2015 who knows.
 
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