Updating Necromantic Sorcery to RQII

shadowjack

Mongoose
I tried to update the Necromantic sorcery rules to RQII. I am including only the spells that needed changing and only the part that needed it. All spell requirement not mentioned should remain as printed (if that amuses you). Mostly the Magnitude of the spells needed to be changed to be percentages of the Sorcery (Grimoire) skill. Here it is. Hope it is useful

Bleed Power-The power source may be tapped for 1 point per 10% of Grimoire skill. Permanent Zombies-Manipulation (combine 2), Manipulation (targets), Bleed Power, Undead Slave. Penalty-20%, MP cost-3 Pts & # of Targets

Body Jump-Maximum POW while in the undead body is 2 pts per 10% of Sorcery (Grimoire) skill. Common Manipulation-Range & Duration.

Brain Juice-Touch is not a requirement. The Spell has 1 pt per 10% of Sorcery (Grimoire) skill which must be greater than living target’s intelligence. Common Manipulation-Combine Diminish (Intelligence)

Construct Intellect-The mind constructed by this spell has an INT equal to 1 pt per 10% of Sorcery (Grimoire) skill and skill points equal to ½ of Grimoire skill. If combined with Form/Set (Mind) then it is equal to full Grimoire skill %. Common Manipulation-Combine Enhance (Intelligence).

Deathbolt- 1D4 per 10% of Sorcery (Grimoire) skill. Armor protects as normal. Zombie(s) last 1 day per 10% of Grimoire skill.

Imbue Necrotic Energy-Recipient gains a 5% bonus to resilience and +1 strength for every 15% of Sorcery (Grimoire) skill.

Macabre Dance- One extra Combat Action per 30% (round up) of Sorcery (Grimoire) skill.

Master Undead-Each 10% of Sorcery (Grimoire) skill equals 2 points which must be equal to the POW of the undead creature. Common Manipulation- Manipulation (Targets & Distance).

Necrotic Bolt-Inflicts or heals 1 pt per 10% of Sorcery (Grimoire) skill. Common Manipulation-Manipulation (targets) allows sorcerer to damage opponents & heal minions with one spell. Also combine with Macabre Dance.

Raise Undead- Each 15% of Sorcery (Grimoire) skill equals one of the listed levels.

Strip Flesh- Every 10% of Sorcery (Grimoire) skill equals 1 point toward equaling the target’s maximum Hit Points.

Undead Slave-Each 10% of Sorcery (Grimoire) skill allows the sorcerer to animate 3 size points of the target.

Vivification- as above, but 1 size point per 10% of skill.

Whispers of Command-= Command is transmitted to one vassal per 10% of Sorcery (Grimoire) Skill.
 
Thanks for your work on this. For some reason, the Mongoose folks have chosen not to comment on the Necromantic Arts / RQII system inconsistencies despite repeated requests in a previous thread or two. This is a good start towards an alternative fix. Hopefully an official errata will come to light.
 
Back
Top