alex_greene
Guest
Has anyone played a Traveller game set in a world where the top level of local technology had been capped at, say, TL 7 - roughly corresponding to the 1970s? TV screens were small, generally took a few seconds to warm up, did not have remote controls and some of them were still monochrome.
Telephones were all, 100% of them, landline based. Most had rotary dials, rather than buttons. Walkie talkies were just becoming available for commercial use - they were the size of early Eighties mobile phones.
Dentists still used cocaine as a local anaesthetic in their surgeries. Almost everybody smoked. Almost nobody had any sense of taste in decor, in music or in fashion.
Computers were huge and primitive, but email has only just been invented, as had teletext (a digital text service carried on the TV signal, accessed through special set top boxes and, later, through the TV sets themelves).
If a civilian vehicle could do more than 90 mph, it was considered a sports car. 4x4s had yet to be made available for civilians - the Audi Quattro was some way off, though its time was coming ...
Anybody ever run a game in that kind of setting?
Telephones were all, 100% of them, landline based. Most had rotary dials, rather than buttons. Walkie talkies were just becoming available for commercial use - they were the size of early Eighties mobile phones.
Dentists still used cocaine as a local anaesthetic in their surgeries. Almost everybody smoked. Almost nobody had any sense of taste in decor, in music or in fashion.
Computers were huge and primitive, but email has only just been invented, as had teletext (a digital text service carried on the TV signal, accessed through special set top boxes and, later, through the TV sets themelves).
If a civilian vehicle could do more than 90 mph, it was considered a sports car. 4x4s had yet to be made available for civilians - the Audi Quattro was some way off, though its time was coming ...
Anybody ever run a game in that kind of setting?